Backend and streaming engineer with 7+ years building and scaling high-throughput, low-latency media platforms. I specialize in real-time streaming architectures, asynchronous services, and distributed cloud systems. I’ve led modernizations from legacy C++ to Rust microservices and high-performance Python systems, integrating AI-driven enhancements into live video workflows such as tracking, upscaling, and automated highlights.

Dillon Pederson

Backend and streaming engineer with 7+ years building and scaling high-throughput, low-latency media platforms. I specialize in real-time streaming architectures, asynchronous services, and distributed cloud systems. I’ve led modernizations from legacy C++ to Rust microservices and high-performance Python systems, integrating AI-driven enhancements into live video workflows such as tracking, upscaling, and automated highlights.

Available to hire

Backend and streaming engineer with 7+ years building and scaling high-throughput, low-latency media platforms. I specialize in real-time streaming architectures, asynchronous services, and distributed cloud systems.

I’ve led modernizations from legacy C++ to Rust microservices and high-performance Python systems, integrating AI-driven enhancements into live video workflows such as tracking, upscaling, and automated highlights.

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Experience Level

Expert
Expert
Expert
Expert

Language

Work Experience

Senior Backend & Streaming Engineer (Rust / Python) at Veo Technologies
March 1, 2025 - Present
Architected and deployed a next-generation live sports rebroadcasting and processing platform using Rust and Python across distributed cloud edge streaming nodes, reducing runtime memory overhead by 40%. Integrated real-time AI capabilities including computer-vision powered automated camera tracking, tactical stats ingestion, and AI-driven video upscaling via Triton Inference Server with native Rust bindings. Built an ultra-low-latency rebroadcasting engine in Rust to ingest HD RTMP/SRT streams and fan out to multiple syndication and social platforms, supporting 50,000+ concurrent viewers. Developed asynchronous FastAPI control-plane microservices for authentication, stream routing metadata, and automated highlight clip generation triggers. Implemented custom GStreamer-rs plugins for dynamic audio/video mixing, real-time multi-angle synchronization, and live graphics watermarking within ingestion pipelines.
Backend Engineer at FuboTV
October 1, 2022 - February 1, 2025
Designed and maintained live sports streaming server components in C++, optimizing network I/O pools and memory handling for raw H.264/HEVC chunk processing under high concurrency. Built Python automation and analytics pipelines to monitor live stream health metrics, ingest real-time match analytics, and dynamically manage multi-CDN routing using AWS CloudFront. Migrated a monolithic VOD match replay engine into decentralized Docker containers orchestrated by Kubernetes, reducing processing time and infrastructure footprint by 30%. Collaborated with network engineering teams to implement efficient custom transport protocols over UDP/TCP tailored for ultra-low-latency sports broadcasting.
Associate Software Engineer at Cisco Systems
May 1, 2019 - September 1, 2022
Developed internal cloud infrastructure management tools in Python to automate resource provisioning and configuration management across private cloud networks. Contributed to a legacy C++ microservices codebase by locating memory leaks and improving test reliability with new unit test suites, raising module test coverage to 85%. Partnered with DevOps teams to deploy CI/CD pipelines, shortening deployment cycles from weeks to hours. Worked within an enterprise environment applying Agile/Scrum and contributing to cross-functional microservices infrastructure design.

Education

Master of Science in Mechanical Engineering at South Dakota State University
January 1, 2017 - January 1, 2019
Bachelor of Science in Mechanical Engineering (Mathematics) at South Dakota State University
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services

Experience Level

Expert
Expert
Expert
Expert

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