Creature / Character Animator with 6 years production experience across game cinematics and TV cartoon animation, specializing in creature performance, realistic movement, and strong body mechanics. Experienced with quadruped locomotion, acting/performance animation, facial and lip sync, and cinematic shot work. Works through the full animation production pipeline—from layout and shot planning with directors to animation polish, review iterations, and deadline-driven collaboration in Autodesk Maya.

Anastasia Podkhaliuzina

Creature / Character Animator with 6 years production experience across game cinematics and TV cartoon animation, specializing in creature performance, realistic movement, and strong body mechanics. Experienced with quadruped locomotion, acting/performance animation, facial and lip sync, and cinematic shot work. Works through the full animation production pipeline—from layout and shot planning with directors to animation polish, review iterations, and deadline-driven collaboration in Autodesk Maya.

Available to hire

Creature / Character Animator with 6 years production experience across game cinematics and TV cartoon animation, specializing in creature performance, realistic movement, and strong body mechanics. Experienced with quadruped locomotion, acting/performance animation, facial and lip sync, and cinematic shot work.

Works through the full animation production pipeline—from layout and shot planning with directors to animation polish, review iterations, and deadline-driven collaboration in Autodesk Maya.

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Work Experience

Senior 3D Character Animator at Play
January 1, 2022 - January 1, 2026
Full-time remote character animation work across multiple cinematic and cut-scene projects. Worked on high-quality animation for main and secondary bipedal characters as well as quadruped locomotion and various assets. Created cinematic cut-scenes, animation cycles, and marketing creatives. Collaborated with Animation Lead, Supervisor, Department Manager, and Creative Director; contributed to scene planning and implementation ideas; produced animation based on storyboards and reference materials; submitted shots for review and iterated based on feedback; participated in technical discussions to resolve production issues while maintaining consistent quality under deadlines.
3D Character Animator at Studio "Melnitsa"
January 1, 2021 - January 1, 2022
Freelance remote TV cartoon animation production. Produced animation from storyboards and scripts aligned to technical requirements, ensuring consistent animation quality and style across episodes. Worked closely with supervisors, department managers, and project directors and delivered on schedule.
Junior Character Animator at Studio "Poplavok"
January 1, 2020 - January 1, 2021
Office-based TV cartoon production role. Worked with supervisors, department managers, and the production team using the series animation pipeline. Created animation from storyboards and scripts according to technical requirements, maintaining consistent style and quality across episodes while meeting deadlines.
Mid 3D Character Animator at Studio "Parovoz"
January 1, 2020 - January 1, 2022
Remote TV cartoon production work within an established animation pipeline. Created animation based on storyboards, animation scripts, and technical requirements while meeting deadlines and maintaining consistent animation quality and style across episodes. Coordinated closely with supervisors, department managers, and project directors.

Education

Dragon Animation Course at Sophoria.academy
February 1, 2026 - April 1, 2026
Creature Animation: Locomotion at AnimationMentor School
September 1, 2024 - December 1, 2024
Dinosaur Animation Masterclass at Sophoria.academy
March 1, 2025 - April 1, 2025
Acting in 3D Animation (5th grade) at AnimationSchool
May 1, 2024 - August 1, 2024
Basics 3D Animation at CGtarian
January 1, 2019 - July 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming