I’ve spent much of my life telling stories—first through comic books, then as a filmmaker pouring everything into semi-pro productions, and later on big-budget work like Iron Sky 2: The Coming Race. I bring that film-first instinct into interactive experiences, focusing on immersion and emotional impact, while not being afraid to shake things up when the story needs it. I design narrative structure, quest flow, characters, factions, and lore within established IP or original settings. I’ve also directed motion capture and voice sessions and kept tight narrative documentation throughout development—always in close collaboration with designers, artists, and production teams.

Tomasz Kozioł

I’ve spent much of my life telling stories—first through comic books, then as a filmmaker pouring everything into semi-pro productions, and later on big-budget work like Iron Sky 2: The Coming Race. I bring that film-first instinct into interactive experiences, focusing on immersion and emotional impact, while not being afraid to shake things up when the story needs it. I design narrative structure, quest flow, characters, factions, and lore within established IP or original settings. I’ve also directed motion capture and voice sessions and kept tight narrative documentation throughout development—always in close collaboration with designers, artists, and production teams.

Available to hire

I’ve spent much of my life telling stories—first through comic books, then as a filmmaker pouring everything into semi-pro productions, and later on big-budget work like Iron Sky 2: The Coming Race. I bring that film-first instinct into interactive experiences, focusing on immersion and emotional impact, while not being afraid to shake things up when the story needs it.

I design narrative structure, quest flow, characters, factions, and lore within established IP or original settings. I’ve also directed motion capture and voice sessions and kept tight narrative documentation throughout development—always in close collaboration with designers, artists, and production teams.

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Experience Level

Expert

Work Experience

Galician Gambit — Independent Game Project at Narrative Designer / Writer / Game Designer
January 1, 2026 - Present
Owned worldbuilding and lore creation, including mythology, factions, historical background, and cultural foundations. Designed narrative elements that support gameplay mechanics and combat systems, and built story structure integrated with core mechanics such as travel and combat. Conducted research into Polish folklore, Slavic mythology, occult traditions, and Central European cultural sources including Oskar Kolberg’s ethnographic works. Established and maintained narrative documentation for an original setting while designing base game mechanics.
Narrative Designer / Writer at Star Trek: Infection — Played With Fire
August 1, 2023 - October 1, 2025
Designed narrative structure, story progression, and quest flow. Wrote screenplay sequences, dialogue, cinematic scripts, and collectible lore content. Developed characters, factions, backstories, and narrative arcs within an established IP. Directed motion-capture performances, cinematic scenes, and voice actor sessions. Collaborated with game designers, artists, and production teams, maintaining narrative story documentation throughout development, and worked with Yarn control tools.
Creator / Designer (Fantasy Strategy Board Game) at Tarabanthines
January 1, 2020 - December 31, 2023
Created an original fantasy universe and designed its factions, political conflicts, characters, and historical events. Built narrative foundations supporting game mechanics and player interaction. Designed gameplay systems and iterated through playtesting and balancing. Created original artwork and established visual direction.
Mobile Game Prototype Designer/Developer at Walkus Through / Teano
January 1, 2020 - December 31, 2020
Designed and developed independent mobile game prototypes, working on gameplay concepts, systems design, and narrative integration for each prototype.
Quest Creator (Skyrim Creation Kit) at Lost Father Quest
January 1, 2020 - December 31, 2020
Created an original narrative quest experience using Skyrim Creation Kit, designing quest structure, dialogue, character interactions, and progression.
Interactive Narrative Designer (Twine) at Apartment Quest — Twine Interactive Narrative
January 1, 2019 - December 31, 2019
Built a branching interactive narrative inspired by cyberpunk aesthetics, designing player choices, dialogue structures, and narrative consequences.

Education

Filmmaking — Directing & Screenwriting at International Academy of Film & Television Antwerp, Belgium
January 1, 2014 - January 1, 2015
Screenwriting & Directing at Film School “Wojciech Jerzy Has” Kraków, Poland
January 1, 2009 - January 1, 2011
Contrabass Performance at Mieczysław Karłowicz Public Music High School Kraków, Poland
January 1, 2007 - January 1, 2009

Qualifications

Industry Experience

Gaming, Media & Entertainment, Education