I am an AI Creative and Visual Effects Engineer with a passion for blending technology and artistic vision. My experience spans various projects where I leverage cutting-edge tools to create impactful visuals and streamline workflows, all while leading cross-functional teams toward innovative solutions.

JULES REBUFFAT

I am an AI Creative and Visual Effects Engineer with a passion for blending technology and artistic vision. My experience spans various projects where I leverage cutting-edge tools to create impactful visuals and streamline workflows, all while leading cross-functional teams toward innovative solutions.

Available to hire

I am an AI Creative and Visual Effects Engineer with a passion for blending technology and artistic vision. My experience spans various projects where I leverage cutting-edge tools to create impactful visuals and streamline workflows, all while leading cross-functional teams toward innovative solutions.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
French
Fluent
Italian
Beginner

Work Experience

AI Tech - RnD at Prodigious | Publicis Groupe
April 1, 2026 - Present
Supervising the AI R&D for a car commercial from one of the biggest brands in the automotive industry. Developed custom workflows with ComfyUI and DCC integration to streamline artists' work between departments.
AI - Creative at ZORBA GROUP
September 1, 2025 - April 1, 2026
Created photorealistic visuals from client image references for skincare ads using a custom img2vid workflow, ensuring that confidential client imagery remained within a local environment.
Artistic Director at 3Dfiti
August 1, 2024 - December 1, 2024
Helped on the creation and artistic direction of the launch of OUST on Instagram, working with brands like Burberry and Lamborghini on projects combining 3D printing and VFX.
FX TD at LIGHT VFX (remote)
September 1, 2022 - August 1, 2024
Focused on fluid and destruction simulation primarily within VFX, using Houdini and providing solutions to improve work methodology against tight delivery deadlines.
FX TD at DNEG
September 1, 2021 - September 1, 2022
Engaged in fluid and destruction simulation primarily within VFX using Houdini, addressing tight delivery deadlines and providing improvements in work processes.

Education

Master of Science in Computer Graphics at Schools of Digital Arts - ARTFX
January 1, 2016 - January 1, 2021
Computer Science Program at Beyond The Code - 42
January 1, 2025 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Computers & Electronics