Senior Character Animator with 10 years of AAA and mobile RPG experience, specializing in motion capture cleanup and retargeting. I work across Maya, MotionBuilder (HumanIK), and Unity to deliver reliable character performance for gameplay and cinematic pipelines. I also build Python tools to streamline animation workflows and engine integration, keeping rigs consistent and production-ready under tight schedules. I’m currently delivering mocap-driven animation for AAA and cinematic productions at Room8 Studio and I’m looking for remote B2B collaboration with Western studios.

Olexandr Krotko

Senior Character Animator with 10 years of AAA and mobile RPG experience, specializing in motion capture cleanup and retargeting. I work across Maya, MotionBuilder (HumanIK), and Unity to deliver reliable character performance for gameplay and cinematic pipelines. I also build Python tools to streamline animation workflows and engine integration, keeping rigs consistent and production-ready under tight schedules. I’m currently delivering mocap-driven animation for AAA and cinematic productions at Room8 Studio and I’m looking for remote B2B collaboration with Western studios.

Available to hire

Senior Character Animator with 10 years of AAA and mobile RPG experience, specializing in motion capture cleanup and retargeting. I work across Maya, MotionBuilder (HumanIK), and Unity to deliver reliable character performance for gameplay and cinematic pipelines.

I also build Python tools to streamline animation workflows and engine integration, keeping rigs consistent and production-ready under tight schedules. I’m currently delivering mocap-driven animation for AAA and cinematic productions at Room8 Studio and I’m looking for remote B2B collaboration with Western studios.

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Language

Ukrainian
Fluent
English
Advanced

Work Experience

Senior Character Animator (Remote, B2B) at Room8 Studio
June 1, 2025 - Present
Deliver full-body motion capture cleanup and retargeting for two NDA productions: an AAA action title and a cinematic. Use Maya and MotionBuilder (HumanIK) for cleanup, retargeting, and keyframe polishing. Create and refine animation for gameplay and cinematic sequences alongside mocap-based work. Collaborate with international pipeline and engineering teams to integrate mocap data into game and cinematic engines, maintaining animation quality and rig consistency across characters under tight schedules.
Senior Character Animator at Artificial Core
November 1, 2024 - May 1, 2025
Created full animation sets (idles, locomotion, attacks, dodges, finishers) for in-game characters in Maya and integrated into Unity. Applied hand-keyed animation with strong timing, anticipation, and impact to improve gameplay feedback. Built Python tools to automate animation workflows and engine integration.
Senior Character Animator at Plarium
May 1, 2017 - November 1, 2024
Produced gameplay and cinematic animations in Maya and Unity for Raid: Shadow Legends (stylized mobile RPG). Maintained character rigs, animation pipelines, and engine-integration standards; mentored junior animators. Developed Python-based tools and automated processes to improve workflow and engine integration.
Character Animator at Panama Grand Prix (Animated Feature Film)
September 1, 2015 - January 1, 2017
Translated creative direction into character animation for an animated feature film, collaborating with writers, producers, and other animators. Followed studio pipeline standards for naming conventions, asset structure, and technical delivery.

Education

Associate of Arts at Kyiv National University of Construction and Architecture
January 1, 2013 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet