Available to hire
Senior Character Animator with 10 years of AAA and mobile RPG experience, specializing in motion capture cleanup and retargeting. I work across Maya, MotionBuilder (HumanIK), and Unity to deliver reliable character performance for gameplay and cinematic pipelines.
I also build Python tools to streamline animation workflows and engine integration, keeping rigs consistent and production-ready under tight schedules. I’m currently delivering mocap-driven animation for AAA and cinematic productions at Room8 Studio and I’m looking for remote B2B collaboration with Western studios.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
Ukrainian
Fluent
English
Advanced
Work Experience
Senior Character Animator (Remote, B2B) at Room8 Studio
June 1, 2025 - PresentDeliver full-body motion capture cleanup and retargeting for two NDA productions: an AAA action title and a cinematic. Use Maya and MotionBuilder (HumanIK) for cleanup, retargeting, and keyframe polishing. Create and refine animation for gameplay and cinematic sequences alongside mocap-based work. Collaborate with international pipeline and engineering teams to integrate mocap data into game and cinematic engines, maintaining animation quality and rig consistency across characters under tight schedules.
Senior Character Animator at Artificial Core
November 1, 2024 - May 1, 2025Created full animation sets (idles, locomotion, attacks, dodges, finishers) for in-game characters in Maya and integrated into Unity. Applied hand-keyed animation with strong timing, anticipation, and impact to improve gameplay feedback. Built Python tools to automate animation workflows and engine integration.
Senior Character Animator at Plarium
May 1, 2017 - November 1, 2024Produced gameplay and cinematic animations in Maya and Unity for Raid: Shadow Legends (stylized mobile RPG). Maintained character rigs, animation pipelines, and engine-integration standards; mentored junior animators. Developed Python-based tools and automated processes to improve workflow and engine integration.
Character Animator at Panama Grand Prix (Animated Feature Film)
September 1, 2015 - January 1, 2017Translated creative direction into character animation for an animated feature film, collaborating with writers, producers, and other animators. Followed studio pipeline standards for naming conventions, asset structure, and technical delivery.
Education
Associate of Arts at Kyiv National University of Construction and Architecture
January 1, 2013 - January 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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