Technical Animator and Character Rigger with 5+ years of experience in feature animation and video game production. Specialized in character rigging, skinning, deformation systems, and technical animation pipelines, with a strong track record of solving complex production issues. Skilled in Autodesk Maya, Unreal Engine, and Python-based production tools, and experienced bridging technical and artistic teams to improve workflow efficiency. Available for on-site, hybrid, or remote roles across Spain and the EU.

Esteban Ranz Riera

Technical Animator and Character Rigger with 5+ years of experience in feature animation and video game production. Specialized in character rigging, skinning, deformation systems, and technical animation pipelines, with a strong track record of solving complex production issues. Skilled in Autodesk Maya, Unreal Engine, and Python-based production tools, and experienced bridging technical and artistic teams to improve workflow efficiency. Available for on-site, hybrid, or remote roles across Spain and the EU.

Available to hire

Technical Animator and Character Rigger with 5+ years of experience in feature animation and video game production. Specialized in character rigging, skinning, deformation systems, and technical animation pipelines, with a strong track record of solving complex production issues.

Skilled in Autodesk Maya, Unreal Engine, and Python-based production tools, and experienced bridging technical and artistic teams to improve workflow efficiency. Available for on-site, hybrid, or remote roles across Spain and the EU.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Technical Animator at Skydance Animation
October 1, 2021 - March 31, 2024
Developed and maintained technical animation workflows for feature animation productions. Collaborated with rigging, animation, and pipeline departments to resolve production issues. Created technical solutions to improve workflow efficiency and reduce bottlenecks, and supported animation tools, rig-related procedures, and pipeline updates. Acted as a bridge between technical and artistic teams to ensure smooth production workflows, contributing to productions including “Luck” and “Spellbound.”
Character Rigger at IMU Studios
October 1, 2020 - March 31, 2021
Created production-ready rigs for creatures including bipeds, quadrupeds, and winged characters. Developed robust rigging solutions designed for animation production needs. Worked remotely with artists and developers to ensure rig quality and usability.
Character Rigger at Therion Games
January 1, 2019 - November 30, 2019
Designed and implemented detailed character rigs for the main protagonist and multiple creatures on the Greyfall project. Worked closely with art and animation teams to achieve production-ready results.

Education

Master in Character Rigging at Animum Creativity Advanced School
January 1, 2020 - December 31, 2020
Higher Degree in Animation and Video Game Development at Florida Replay, Valencia
January 1, 2017 - December 31, 2017
Data Science Bootcamp at The Bridge
January 1, 2026 - December 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet