I am a passionate and adaptable software developer with experience in architecture design, task management, and hands-on coding across mobile, VR, and .NET applications. I focus on building reliable systems—from API client libraries and inventory tools to remote working applications with video/voice features. Committed to continuous learning, I bring strong communication, problem-solving, and team collaboration skills. I’ve also taken on technical direction and leadership roles, including code reviews, documentation, employee training, and building localization and scene/transition systems in Unity.

Mirko Romano

I am a passionate and adaptable software developer with experience in architecture design, task management, and hands-on coding across mobile, VR, and .NET applications. I focus on building reliable systems—from API client libraries and inventory tools to remote working applications with video/voice features. Committed to continuous learning, I bring strong communication, problem-solving, and team collaboration skills. I’ve also taken on technical direction and leadership roles, including code reviews, documentation, employee training, and building localization and scene/transition systems in Unity.

Available to hire

I am a passionate and adaptable software developer with experience in architecture design, task management, and hands-on coding across mobile, VR, and .NET applications. I focus on building reliable systems—from API client libraries and inventory tools to remote working applications with video/voice features.

Committed to continuous learning, I bring strong communication, problem-solving, and team collaboration skills. I’ve also taken on technical direction and leadership roles, including code reviews, documentation, employee training, and building localization and scene/transition systems in Unity.

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Experience Level

Expert
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Work Experience

Software Engineer at Mynet Inc.
April 1, 2025 - June 30, 2026
In charge of updates and new feature development for a well-known SEGA IP. Worked on both client-side (Unity, Android/iOS/Windows) and server-side (PHP/.NET backend components per role notes), including bug fixing and feature delivery. Managed communication and workflows using tools such as ChatWork, Redmine, and Confluence while collaborating with a larger team of engineers.
Technical Director at Mankind Games Co., Ltd
February 1, 2023 - March 31, 2025
Managed tasks, performed code reviews, and communicated technical details with clients. Designed and implemented architecture and core systems including scene transition handling, page transition systems inspired by web development, and save/localization systems. Also led employee training and coordinated project management activities.
Software Engineer at Mankind Games Co., Ltd
November 1, 2022 - February 28, 2023
Developed a go-kart game for iOS and Android and created a localization system for a VR game, translating from Japanese to English to widen the audience. Contributed to engineering tasks supporting gameplay delivery and localization workflows.
Software Engineer at PPF Partners Co., Ltd.
July 1, 2020 - November 30, 2022
Developed .NET web applications using C#, Razor, JavaScript, and HTML. Built an API client library, an online inventory control system, and remote working tools with videoconferencing and voice call capabilities. Delivered backend endpoints, server-side data access, and client-side pages, also supporting testing and documentation.

Education

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Industry Experience

Gaming, Software & Internet