Available to hire
CG artist and 3D modeler with 4+ years of professional production experience across animated features, series, and trailers for Netflix, Disney, and commercial studios. Specializes in environment and asset modeling, supporting stylized-to-photoreal pipelines, previs/layout workflows, and production-ready CG asset creation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
CG Modeler
October 1, 2025 - February 1, 2026CG Generalist
July 1, 2024 - PresentCreated environments and prop assets for Royal Match “Dream Games” marketing trailer content. Experienced with procedural and hand-crafted vegetation for production environments. Supported previs and contributed to set layout.
CG Generalist (CG Generalist)
July 1, 2024 - PresentCreated multiple environments and prop assets for Royal Match “Dream Games” marketing trailers. Worked with procedural and hand-crafted vegetation for production environments and supported preview and layout.
CG Modeler
January 1, 2023 - PresentCreated CG assets for trailer featuring Google’s AI-based card game “I/O Flip,” styling and rendering single framed images used as playing cards.
CG Modeler
March 1, 2022 - July 1, 2024Modeled and prepared production-ready CG assets for two announced animated projects directed by Guillermo del Toro. Assisted with asset-checking CG assets on the released animated series “Thelma at the Unicorn.” Created environments for use in previs and layout within production.
CG Modeler at CG Studio
March 1, 2022 - July 1, 2024Modeled and prepared production-ready assets for two announced animated projects directed by Guillermo del Toro. Assisted with asset checking CG assets on the released animated series “Thelma at the Unicorn.” Created environments for preview and layout use within production; supported modeling, preparation, and pipeline tasks to keep assets production-ready.
Junior Modeler and Texture Artist
August 1, 2021 - March 1, 2022Translated 2D conceptual designs into 3D models, props, and sets, including texturing and shading for series production. Worked on look development, texturing, and asset preparation for stylized/photoreal pipelines, and collaborated with teams to support weekly production and student mentoring.
CG Generalist
January 1, 2021 - December 31, 2021Created CG assets for shows under Disney Jr. and Lucasfilm. Translated 2D conceptual designs into 3D models, props, and sets with texturing and shading for series production. Engaged weekly with undergraduate students to share and mentor 3D modeling skills.
Mars Mentor
September 1, 2020 - May 1, 2021Mentored and supported 3D modeling learning and skill development for students during the mentoring period.
3D Modeler / Mentor (MARS Mentor) at MARS Mentor
September 1, 2020 - May 1, 2021Mentored and engaged with undergraduate students to share knowledge and mentor 3D modeling skills on a weekly basis while supporting studio and pipeline learning.
Education
Bachelor’s in Computer Art (Bachelors) at School of Visual Arts
January 1, 2017 - January 1, 2021Bachelor’s in Computer Art at School of Visual Arts
January 1, 2017 - January 1, 2021Qualifications
School of Visual Arts — Alumini Award (Cariño Animated Short Film, 2021)
January 1, 2021 - January 1, 2021Nominee — American Pavilion Emerging Filmmaker Showcase, Cannes Film Festival (2021)
January 1, 2021 - January 1, 2021Dean/Technical Skills Award (School of Visual Arts)
January 11, 2030 - July 27, 2026Industry Experience
Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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