I’m a digital creative professional specialising in real-time 3D, interactive design, graphic design, motion graphics and animation. I combine advanced real-time workflows with strong visual design and client-focused communication to deliver high-quality assets for games, apps, marketing and events. With four years of professional experience across retail, tech, marketing and game development, I manage projects end-to-end—from initial outreach and design strategy through production and delivery—using industry-standard tools like Unreal Engine, Blender, Maya, Substance, ZBrush and the Adobe Creative Suite.

Will Murray

I’m a digital creative professional specialising in real-time 3D, interactive design, graphic design, motion graphics and animation. I combine advanced real-time workflows with strong visual design and client-focused communication to deliver high-quality assets for games, apps, marketing and events. With four years of professional experience across retail, tech, marketing and game development, I manage projects end-to-end—from initial outreach and design strategy through production and delivery—using industry-standard tools like Unreal Engine, Blender, Maya, Substance, ZBrush and the Adobe Creative Suite.

Available to hire

I’m a digital creative professional specialising in real-time 3D, interactive design, graphic design, motion graphics and animation. I combine advanced real-time workflows with strong visual design and client-focused communication to deliver high-quality assets for games, apps, marketing and events.

With four years of professional experience across retail, tech, marketing and game development, I manage projects end-to-end—from initial outreach and design strategy through production and delivery—using industry-standard tools like Unreal Engine, Blender, Maya, Substance, ZBrush and the Adobe Creative Suite.

See more

Language

English
Advanced

Work Experience

Environment Artist at Factory 42
January 1, 2023 - Present
Supported Meta VR game development for 'Unearthed VR' at their London-based in-house studio. Created environment and hero 3D assets using industry-standard real-time art workflows, balancing visual quality with platform-specific optimisation for real-time performance.
Freelance Digital Design and Animation (vendor) at WM Design
January 1, 2023 - Present
Digital design and animation vendor delivering branding, product digital doubles, animation and marketing visuals across marketing, games, apps, ecommerce and events. Managed the full project lifecycle from client outreach to delivery, producing pitch decks, UI/UX work, marketing visuals and high-resolution print assets. Notable work includes NIME (app UI/UX and investor pitch decks), Osprey Health Consulting (sales deck creation and PowerPoint master slide libraries), and FMBE Magazine (40-page high-resolution print design).
Lead Graphics at HyGym
January 1, 2021 - January 1, 2023
Delivered marketing assets, product digital doubles, social media content, app UI/UX design and animated mascot characters using hybrid 3D and 2D techniques.
Lead Graphics and Creative Marketing at Mastercharge Ltd
January 1, 2021 - January 1, 2023
Oversaw all design aspects of a UK start-up, defining design strategy and guiding design evolution as the business grew. Produced marketing campaigns, pitch decks, B2B print brochures, web design, product renders and ads. Led and consulted with external teams to keep physical and digital product outputs aligned with design direction.

Education

BHons Digital Animation: Game Art and Design (1st Class) at University of Hertfordshire
January 1, 2018 - January 1, 2021
A Levels in Physics, Biology, Art at Hardenhuish School
January 1, 2016 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Retail, Software & Internet, Healthcare, Media & Entertainment