Game developer with 4+ years of Unity (C#) experience building and iterating mobile hyper-casual and hybrid-casual games from the ground up. Focused on smooth performance, strong game loops, and shipping polished releases in collaboration with founders and cross-functional teams. Delivered multiple titles for publishers including Rollic and Voodoo, implementing gameplay mechanics, UI/game flow, and level editors to speed iteration. Adept at profiling/debugging for FPS and memory stability across mobile devices, while improving player retention and CPI through gameplay iteration.

Darren Henry

Game developer with 4+ years of Unity (C#) experience building and iterating mobile hyper-casual and hybrid-casual games from the ground up. Focused on smooth performance, strong game loops, and shipping polished releases in collaboration with founders and cross-functional teams. Delivered multiple titles for publishers including Rollic and Voodoo, implementing gameplay mechanics, UI/game flow, and level editors to speed iteration. Adept at profiling/debugging for FPS and memory stability across mobile devices, while improving player retention and CPI through gameplay iteration.

Available to hire

Game developer with 4+ years of Unity (C#) experience building and iterating mobile hyper-casual and hybrid-casual games from the ground up. Focused on smooth performance, strong game loops, and shipping polished releases in collaboration with founders and cross-functional teams.

Delivered multiple titles for publishers including Rollic and Voodoo, implementing gameplay mechanics, UI/game flow, and level editors to speed iteration. Adept at profiling/debugging for FPS and memory stability across mobile devices, while improving player retention and CPI through gameplay iteration.

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Experience Level

Expert
Expert
Expert

Language

Work Experience

Game Developer at Tapswif t Games
January 1, 2026 - April 1, 2026
First and sole game developer at the studio, building games from the ground up. Developed gameplay and overall game flow, led rapid iteration on gameplay concepts, and worked daily with the founder to define direction. Built level editors to enable faster level creation and iteration for designers. Optimized gameplay performance for smooth frame rates across mobile devices. Delivered games aligned with publisher expectations, leading to successful Play Store app approvals and releases. Implemented and shipped hybrid-casual/hyper-casual mobile titles in collaboration with Voodoo. Projects: Loop y Blast (Play Store), Splash Pops (Play Store).
Game Developer at First studio (name not provided)
January 1, 2026 - April 30, 2026
Built games from the ground up as the first standalone game developer, owning gameplay direction and iterating rapidly on concepts. Developed and shipped hybrid casual titles by establishing core gameplay loops, level editing workflows, UI/game flow, and gameplay mechanics. Collaborated daily with the founder to define direction and improve gameplay quality through rapid prototyping and iteration. Optimized gameplay performance for smooth framerates across mobile devices, and created/extended level editors to streamline content creation. Supported successful Play Store approvals and releases by aligning game behavior and user experience with publisher expectations. Shipped titles include Loop y Blast and Splash Pops (hybrid casual, Play Store).
Game Developer at Tap Swift Games
January 1, 2026 - April 1, 2026
First standalone game developer at the studio, responsible for building games from the ground up. Developed and shipped hybrid-casual titles in collaboration with Voodoo, including core gameplay, UI, and overall game flow. Worked daily with the founder to define direction and rapidly iterate on concepts. Implemented leveled editors to enable faster level creation and iteration, optimized gameplay performance for smooth framerates across mobile devices, and delivered releases aligned with publisher expectations, supporting successful app approvals and releases.
Game Developer at First and Sole (Studio)
January 1, 2026 - April 1, 2026
Built hybrid-casual games from the ground up, owning end-to-end development and iterating rapidly on gameplay concepts in close coordination with the studio founder. Developed core gameplay loops including mechanics, UI, and overall game flow. Implemented leveled editors to speed up level creation/iteration and optimized gameplay performance for smooth frame rates across mobile devices. Shipped multiple titles aligned with publisher expectations, supporting successful approvals and releases on the Play Store. Collaborated with cross-functional teams to define gameplay direction and deliver polished releases.
Game Developer at Tap Swit Gamy Studio
January 1, 2026 - April 1, 2026
First and sole game developer at the studio, building games from the ground up. Developed and shipped hybrid casual games in collaboration with Voodoo, including Loopy Blast and Splash Pops. Led core gameplay loop design, rapid iteration of concepts, and level editor tooling to enable faster level creation. Optimized game performance for smooth mobile frame rates across devices. Worked closely with the founder daily to define game direction and iterate quickly. Delivered games aligned with publisher expectations, supporting successful approvals and releases on the Play Store.
Unity Developer at Red Line Games
August 1, 2024 - September 1, 2025
Shipped hybrid casual puzzle games for publishers including Rollic and Voodoo. Owned end-to-end gameplay development (core mechanics, UI, and game flow), collaborated with founder and cross-functional teams (engineering, design, art, QA), and implemented gameplay mechanics across multiple titles. Designed core gameplay achieving strong initial player retention, and optimized performance to maintain smooth FPS on mobile devices. Implemented level editors across games to streamline level creation for designers. Delivered releases aligned with publisher expectations and supported successful App Store releases.
Game Developer at Mad Over Game s
September 1, 2022 - March 1, 2024
Contributed to development and release of multiple bubble shooter hyper-casual games across Play Store and App Store. Worked on titles that achieved 1M+ downloads. Implemented core gameplay mechanics and UI systems for bubble shooter games. Collaborated with designers and artists to refine gameplay behavior and UI interactions. Diagnosed and resolved gameplay and UI issues reported by QA, improving build stability. Optimized gameplay performance to maintain smooth frame rates across a range of mobile devices. Worked within cross-functional teams to deliver stable builds aligned with production timelines. Projects: Bubble Shooter Original, Bubble Shooter Space, Beach Pop, Bubble Farmer, Toys Pop, Dream Pop.
Game Developer at Mad Over Games
September 1, 2022 - March 31, 2024
Contributed to development and release of multiple Bubble Shooter games across Play Store and App Store, including titles reaching 1M+ downloads. Implemented core gameplay mechanics and UI systems for bubble shooter experiences, collaborating with designers and artists to refine gameplay behavior and UI interactions. Diagnosed and resolved gameplay and UI issues reported by QA to improve build stability. Optimized gameplay performance to maintain smooth framerate across a range of mobile devices and supported cross-functional delivery aligned with production timelines. Worked on multiple bubble shooter projects.
Game Developer at Mad Over Game (Mad OveR Games)
September 1, 2022 - March 1, 2024
Contributed to development and releases of live bubble-shooter games across Play Store and App Store, working on titles that achieved 1M+ downloads. Implemented core gameplay mechanics and UI systems for bubble shooter games. Collaborated closely with designers and artists to refine gameplay behavior and UI interactions. Diagnosed and resolved gameplay and UI issues reported by QA, improving build stability. Optimized performance to maintain smooth frame rates across a range of mobile devices and delivered stable builds aligned with production timelines. Projects included Bubble Shooter Original, Bubble Shooter Space, Beach Pop, Bubble Farmer, Toys Pop, and Dream Pop.
Game Developer at Mad OverGames
September 1, 2022 - March 1, 2024
Contributed to development and release of multiple bubble shooter hyper-casual games across Play Store and App Store. Worked on bubble shooter titles that reached 1M+ downloads. Implemented core gameplay mechanics and UI systems, collaborated with designers and artists to refine gameplay behavior and UI interactions, and diagnosed/resolved gameplay and UI issues reported by QA. Optimized gameplay performance to maintain smooth frame rates across a range of mobile devices and delivered stable builds aligned with production timelines.
Full Stack Game Development Intern / Project Work at Implied (not clearly specified)
October 1, 2020 - August 1, 2021
Bachelor of Computer Application project work related to full stack game development. (Exact company/role not specified in resume.)

Education

Bachelor of Computer Application at Veer Narmad South Gujarat University, Surat
July 1, 2018 - July 1, 2021
Bachelor of Computer Application at Veer Narmad South Gujarat University, Surat
July 1, 2018 - July 1, 2021
Bachelor of Computer Application at Veer Narmad South Gujarat University, Surat
July 1, 2018 - July 1, 2021
Bachelor of Computer Application at Veer Narmad South Gujarat University
July 1, 2018 - July 1, 2021
Bachelor of Computer Application at Veer Narmad South Gujarat University
July 1, 2018 - July 1, 2021
Project: Full Stack Game Development at Outscal
October 1, 2020 - August 1, 2021
Programming/Training at Outscal
October 1, 2020 - August 1, 2021

Qualifications

Secure 3rd rank in overall academic performance during graduation; Final Year Excellence Award
January 1, 2021 - July 31, 2026
Grade: 8.37 CGPA; Secured 3rd rank in overall academic performance; Final Year Excellence Award
January 1, 2018 - July 31, 2026
Secure 3rd rank in overall academic performance (Graduation award)
January 1, 2021 - July 31, 2026
Final Year Excellence Award for outstanding performance (Academics & cultural activities)
January 1, 2021 - July 31, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment