I’m a creative storytelling leader with 30+ years of experience in IP, world-building, and narrative direction across AAA games. I’ve helped shape enduring franchises—including Diablo and Mass Effect—by building characters and worlds that stay emotionally consistent across gameplay, cinematics, and live operations. I mentor creative teams and align narrative with other disciplines through clear creative direction and persuasion rather than formal authority. I also co-authored The Definitive Game Narrative Guide (CRC Press), and bring a strong cinematic background (12 years in storyboarding/animation) to every project I lead.

Brian T Kindregan

I’m a creative storytelling leader with 30+ years of experience in IP, world-building, and narrative direction across AAA games. I’ve helped shape enduring franchises—including Diablo and Mass Effect—by building characters and worlds that stay emotionally consistent across gameplay, cinematics, and live operations. I mentor creative teams and align narrative with other disciplines through clear creative direction and persuasion rather than formal authority. I also co-authored The Definitive Game Narrative Guide (CRC Press), and bring a strong cinematic background (12 years in storyboarding/animation) to every project I lead.

Available to hire

I’m a creative storytelling leader with 30+ years of experience in IP, world-building, and narrative direction across AAA games. I’ve helped shape enduring franchises—including Diablo and Mass Effect—by building characters and worlds that stay emotionally consistent across gameplay, cinematics, and live operations.

I mentor creative teams and align narrative with other disciplines through clear creative direction and persuasion rather than formal authority. I also co-authored The Definitive Game Narrative Guide (CRC Press), and bring a strong cinematic background (12 years in storyboarding/animation) to every project I lead.

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Experience Level

Expert

Work Experience

Contract (IP/World/Story Creation)
January 1, 2025 - Present
Created an IP and IP Bible from scratch for a fantasy ARPG and developed the world and narrative. Worked with the team to define best practices for implementing the IP, world, and story in a flagship title.
Creative Director at TIMI Tencent Games
January 1, 2023 - January 1, 2025
Led creative vision for an unannounced multi-platform shooter IP, ensuring narrative, pacing, and experiential elements aligned cohesively. Evaluated, refined, and directed story development across multiple teams, and directed interdisciplinary groups in establishing IP guidelines. Fostering innovation in emotional and experiential gameplay design and cultivating an inclusive culture through collaborative feedback loops to drive creative excellence.
Creative Director at NetEase Games
January 1, 2020 - December 31, 2022
Directed cross-disciplinary narrative development with design, art, audio, and production partners to shape and refine storytelling across gameplay, missions, and player experience. Built and led diverse teams across narrative and design disciplines to improve cross-disciplinary integration, and partnered with international teams to align key vision elements and project goals.
Narrative Director at Ubisoft
January 1, 2018 - December 31, 2020
Directed narrative development for an unannounced open-world AAA title, crafting compelling story arcs and aligning them with gameplay mechanics. Established and maintained narrative quality standards, providing creative direction and feedback across art, design, and audio teams. Led cross-functional efforts to enhance emotionality, pacing, and tone in both gameplay and cinematics.
Narrative Director at Epic Games
January 1, 2016 - December 31, 2018
Oversaw narrative development for Paragon and Robo Recall. Fostered a strong narrative culture while mentoring writers and collaborating across a tech-focused organization. Helped set up voice over pipeline and best practices.
Lead Writer at Blizzard Entertainment
January 1, 2009 - December 31, 2016
Led writing and narrative development for StarCraft II: Wings of Liberty, StarCraft II: Heart of the Swarm, and Diablo III: Reaper of Souls. Oversaw story, character development, cinematics, and transmedia storytelling while shaping narrative direction across the franchise. Provided narrative direction and creative feedback across art, audio, cinematics, and design to ensure a cohesive player experience and developed high-fantasy worlds and emotional player journeys that defined industry-leading IPs.
Senior Writer at Bioware Corp
January 1, 2008 - December 31, 2009
Crafted characters, storylines, and worldbuilding for Mass Effect 2 and Jade Empire, including creation of iconic characters such as Jack from Mass Effect 2 and delivery of high-impact universe lore.
Senior Writer at Bioware Corp
January 1, 2003 - December 31, 2004
Crafted characters, storylines, and worldbuilding for Mass Effect 2 and Jade Empire, including creation of iconic characters such as Jack from Mass Effect 2 and delivery of high-impact universe lore.
Storyboard Artist, Animator, Director at Film Industry (various employers including Warner Bros., Disney, Universal, Sony Imageworks, Cartoon Network)
January 1, 1994 - January 1, 2008
Storyboarded on Oscar and Emmy award-winning projects including Iron Giant, Space Jam, and more. Directed one of the earliest CG television shows for PBS. Work included animation and storyboarding contributions across major studio environments.

Education

Bachelor of Fine Arts at California Institute of the Arts
January 11, 2030 - July 31, 2026

Qualifications

Co-Authored: The Definitive Game Narrative Guide (CRC Press)
January 1, 2024 - July 31, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services