Cross-platform technical game developer specializing in Unity 6 with high-end rendering pipelines (HDRP/URP) and complex systems architecture. Adept at engineering physics-driven gameplay, optimizing asynchronous memory management, and meeting strict platform submission requirements across PC, Console, Mobile, and Android/Fire TV. I lead and build scalable Unity architectures (state machines, component-based hubs, async programming with cancellation tokens), integrate third-party SDKs and ad networks for reliable monetization, and implement robust audio, UI, and data persistence systems. I’ve also delivered AAA-grade animation and motion workflows and shipped ports to TV platforms.

Muhammad Sameer Khan

Cross-platform technical game developer specializing in Unity 6 with high-end rendering pipelines (HDRP/URP) and complex systems architecture. Adept at engineering physics-driven gameplay, optimizing asynchronous memory management, and meeting strict platform submission requirements across PC, Console, Mobile, and Android/Fire TV. I lead and build scalable Unity architectures (state machines, component-based hubs, async programming with cancellation tokens), integrate third-party SDKs and ad networks for reliable monetization, and implement robust audio, UI, and data persistence systems. I’ve also delivered AAA-grade animation and motion workflows and shipped ports to TV platforms.

Available to hire

Cross-platform technical game developer specializing in Unity 6 with high-end rendering pipelines (HDRP/URP) and complex systems architecture. Adept at engineering physics-driven gameplay, optimizing asynchronous memory management, and meeting strict platform submission requirements across PC, Console, Mobile, and Android/Fire TV.

I lead and build scalable Unity architectures (state machines, component-based hubs, async programming with cancellation tokens), integrate third-party SDKs and ad networks for reliable monetization, and implement robust audio, UI, and data persistence systems. I’ve also delivered AAA-grade animation and motion workflows and shipped ports to TV platforms.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more

Work Experience

Game Developer at Aptech Vision Annual Project
October 1, 2025 - August 1, 2026
Developing a narrative-driven psychological thriller in Unity, engineering an asynchronous scene director to seamlessly manage state transitions between UI, comic-style cinematic sequences, and live gameplay. Engineered advanced third-person movement mechanics, including dynamic projection planes to enable smooth character sliding along complex obstacles, along with custom mathematical overrides. Developed a hybrid spatial audio pipeline, centralizing one-shot global sounds through a dedicated manager while dynamically allocating localized 3D audio sources to interactable elements for optimized distance rolloff. Implemented a robust data persistence architecture, mitigating Core CLR memory leak risks by using Unity 6 awaitables and passing precise cancellation tokens across scene loads.
Game Developer at The Game Storm Studio
December 1, 2024 - Present
Crafted and integrated proprietary monetization architectures, including ads delivery systems using MAX, AdMob, Firebase, Solar and AppsFlyer, and Salon Ads; supported cross-promotion networks and ensured seamless ad overlays and reliable cross-platform revenue tracking, boosting ad revenue and reducing transition load times post-implementation. Integrated and managed complex third-party SDKs such as MMPs (AppsFlyer, Adjust, Solar) and ad networks (AdMob, AppLovin, Unity Ads and more), actively handling COPPA compliance and store rejection issues. Spearheaded cross-platform porting to Amazon Fire TV and Android TV. Engineered custom UI navigation systems for D-pad controllers by bypassing Unity’s default EventSystem to prevent ghost-button tracking and navigation dead zones, improving controller navigation reliability across platforms.
Game Developer at Tech Wiz Global IT Competition
September 1, 2024 - October 1, 2024
Crafted a physics-driven cavern exploration game in Unity URP, integrating engaging visual effects and custom interaction mechanics. Built entirely from scratch within a 3-day development window and achieved top-4 global ranking.
Lead Game Developer at Out Game Studio
January 1, 2024 - October 1, 2024
Architected a component-based hub system via C# actions, aggressively decoupling input, physics, and animation state management for rapid, scalable feature deployment. Future-proofed core async loops using Unity 6 awaitables and Core CLR, implementing precise cancellation tokens to eliminate memory leak risks during high-load scene transitions. Engineered AAA-grade locomotion using Motion Matching (MxM) and local projection planes, smoothly swapping data-driven animations with Active/Ragdoll physics traversal. Developed hybrid spatial audio and reactive environment systems using local space math to dynamically sync complex world mechanics with real-time player coordinates. Designed robust JSON save/load architecture and asynchronous scene directors to seamlessly blend UI, cinematic streams, and live gameplay for uninterrupted immersion.

Education

Advanced Diploma in Software Engineering (ADSE) — ACCP 2.0 at Aptech Computer Education, North Karachi Center
October 20, 2023 - October 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more