Senior Unity engineer with 8+ years of experience architecting, optimizing, and deploying high-performance mobile, cross-platform, and immersive (XR) games for global audiences. Proven track record owning full production lifecycle end-to-end— from shipping consumer titles to leading real-time multiplayer loop systems, LiveOps, and monetization SDK integrations— with strong C# OOP architecture, memory/performance tuning, and leadership in remote-first global studios.

Bhavesh Gora siya

Senior Unity engineer with 8+ years of experience architecting, optimizing, and deploying high-performance mobile, cross-platform, and immersive (XR) games for global audiences. Proven track record owning full production lifecycle end-to-end— from shipping consumer titles to leading real-time multiplayer loop systems, LiveOps, and monetization SDK integrations— with strong C# OOP architecture, memory/performance tuning, and leadership in remote-first global studios.

Available to hire

Senior Unity engineer with 8+ years of experience architecting, optimizing, and deploying high-performance mobile, cross-platform, and immersive (XR) games for global audiences.

Proven track record owning full production lifecycle end-to-end— from shipping consumer titles to leading real-time multiplayer loop systems, LiveOps, and monetization SDK integrations— with strong C# OOP architecture, memory/performance tuning, and leadership in remote-first global studios.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Senior / Lead Unity Engineer at Crimson Games LLC
November 1, 2024 - Present
Owned engineering efforts for mobile and cross-platform live titles, supporting a player base with multi-million downloads and high daily active usage. Drove high-fidelity casual puzzle production from scratch, implementing core puzzle-snapping logic, custom mechanics, and progression/save systems. Improved UX/polish by redesigning complex UI hierarchies, reducing layout recalculation passes, and boosting menu responsiveness across diverse mobile device aspect ratios. Enhanced animation state machines and transitions in Unity Mecanim to eliminate micro-stutters during heavy asset loading and real-time screen updates. Built efficient content streaming pipelines using Unity Addressables/Asset Bundles for on-demand high-resolution asset loading, reducing initial install footprint and lowering active device memory usage. Led deep-dive debugging to permanently remove visual glitches, UI race conditions, and improve overall stability.
Senior / Lead Unity Engineer at Crimson Games LLC (Remote)
November 1, 2024 - Present
Core engineer driving high-fidelity casual titles, including architecture and implementation of puzzle mechanics (Jigsaw: India Travel) from scratch: puzzle-snapping logic, custom mechanics, and progression save systems. Optimized complex UI/polish (Colour Game: Gods & Stories), reducing layout recalculation and improving menu responsiveness across diverse mobile device aspect ratios. Enhanced internal animation state machines and transitions to eliminate micro-stutters during heavy asset loading and real-time screen updates (Unity Mecanim). Built efficient content streaming pipelines using Unity Addressables and Asset Bundles for on-demand high-resolution asset loading, reducing install footprint and decreasing active device memory usage. Performed deep debugging across legacy codebases to permanently fix visual glitches and UI race-condition issues, improving stability and interactive performance. Contributed to live titles at scale (noted near 5M downloads and 5,000–6,000 DAU).
Senior Unity Developer at The r games, Kerala
March 1, 2022 - November 1, 2024
Sped end-to-end integration of LiveOps frameworks including Tejinn tracking systems and automated AdMob/targeted ad SDK architecture to smoothly transition products from internal test builds to Google Play scaled production. Engineered scalable real-time multiplayer gameplay systems (including high-stakes PvP card-battle loops), resolving complex multithreaded race conditions under precise networking timing constraints. Designed and implemented highly dynamic multi-resolution adaptive UI structures to reduce layout recalculation passes and improve responsiveness across diverse mobile devices. Architected custom Unity level design and scene editor tooling to reduce workflow friction and accelerate release cycles. Directed prototyping and implementation of advanced XR experiences using HoloLens 2 and Meta Quest SDKs.
Senior Unity Developer at The r game s, Kerala, India (Remote)
March 1, 2022 - November 1, 2024
Led end-to-end integration of LiveOps frameworks including Te njin tracking systems and automated AdMob/targeted ad SDK architectures, enabling smooth transitions from internal test builds to scaled production on Google Play. Engineered scalable real-time multiplayer gameplay systems (including high-stakes PvP card battle loops) and resolved complex multithreaded race conditions under precise network timing constraints. Designed and implemented high-dynamic, multi-resolution adaptive UI structures to reduce layout recalculation passes and improve responsiveness across diverse mobile devices. Architected custom Unity level design and scene editor tooling to reduce level generation workflows for cross-functional teams and accelerate release cycles. Directed prototyping and feature implementation for advanced immersive XR experiences using HoloLens 2 and Meta Quest SDKs.
Independent Game Developer (Solo / Indie Production)
November 1, 2021 - Present
Delivered end-to-end engineering ownership across multiple shipped mobile products: idea management, core puzzle-snapping logic, draggable algorithms, local persistence/state management, and final store deployments. Built efficient on-demand content streaming pipelines using Unity Addressables/Asset Bundles to reduce initial app install footprint and minimize real-time device memory consumption. Designed procedural systems to generate flexible, difficulty-scalable puzzle configurations with seamless aspect-ratio scaling across Android deployments.
Independent Game Developer (Solo/Indie Production)
November 1, 2021 - Present
Delivered end-to-end development across multiple shipped mobile products: managed idea-to-production ownership including puzzle-snapping logic, drag-and-drop algorithms, local persistence/state management, and final store deployment. Implemented efficient on-demand content streaming pipelines using Unity Addressables/Asset Bundles to reduce initial app install footprint and minimize real-time device memory consumption. Designed flexible procedural systems that generate puzzle configurations and scale difficulty smoothly across Android deployments.
Volunteer Game Developer at Humanitarian operations, London
June 1, 2020 - May 1, 2021
Programmed an interactive LEGO-inspired educational AR game implementing server-authenticated databases for secure asset distribution and encrypted player profile states. Conceived and implemented a secure transactional trading mechanism linking in-game progression with real-world incentive models. Managed cross-platform optimization including visual asset handling, custom rigidbodies, and multi-character animations; heavily optimized rendering overhead to maintain smooth 60 FPS benchmarks on WebGL, iOS, and Android.
Volunteer Game Developer at Humanitarian operations, London (On-site)
June 1, 2020 - May 1, 2021
Programmed an interactive LEGO-inspired educational AR game, implementing server-authenticated databases for secure asset distribution and encrypted player profile state handling. Conceived and implemented a secure transactional trading mechanism bridging in-game progression with real-world incentivized models. Optimized cross-platform performance by managing visual assets, custom rigidbodies, and multi-character animations, heavily optimizing rendering overhead to achieve smooth 60 FPS benchmarks on WebGL, iOS, and Android.
Senior Game Developer at Thunder game studio, Gujarat
May 1, 2017 - January 1, 2019
Owned the full studio technical and feature production lifecycle across multiple genres including Match-3, puzzle, and platformers—from foundation concept stages to global market releases. Contributed to monetization architecture by collaborating with production stakeholders to write and implement modular high-yield ad-network matrices and digital checkout monetization gateways. Developed internal editor tools and performance monitoring utilities to maximize daily scripting throughput for junior development staff.
Senior Game Developer at Thunder game studio, Gujarat, India (On-site)
May 1, 2017 - January 1, 2019
Owned studio-level technical engineering and feature production across diverse genres (match-3, puzzle, platformers) from foundational concept stages to global market releases. Collaborated with production stakeholders to write and install modular, high-yield ad-network and digital checkout monetization gateways. Built internal editor tools and performance monitors to maximize daily scripting throughput for junior development staff, improving team scalability.

Education

PG Dip in Computing at De Montfort University, Leicester
January 1, 2019 - January 1, 2020
BE in Computer Science at HJD Institute of Technology (GTU based)
January 1, 2014 - January 1, 2017
Diploma in Computer Engineering at B.S. Patel Polytechnic
January 1, 2011 - January 1, 2014
PG Dip in Computing at De Montfort University, Leicester
January 1, 2019 - January 1, 2020
BE in Computer Science at HJDITE R (GTU based)
January 1, 2014 - January 1, 2017
Diploma in Computer Engineering at B.S. Patel Polytechnic
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

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