I’m an Environment Artist specializing in modular world building, material creation, and real-time environment production in Unreal Engine 5. I focus on complete environment workflows—from reference gathering and asset planning through high/low poly modeling, PBR material authoring, set dressing, lighting, optimization, and final presentation.
I bring strong administrative and cross-team communication skills from six years of operations management, helping me keep production organized, integrate feedback quickly, and deliver portfolio-ready results. My workflow blends efficient asset reuse (trim sheets and tileables) with strong composition and storytelling in UE5.
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