I’m an Environment Artist specializing in modular world building, material creation, and real-time environment production in Unreal Engine 5. I focus on complete environment workflows—from reference gathering and asset planning through high/low poly modeling, PBR material authoring, set dressing, lighting, optimization, and final presentation. I bring strong administrative and cross-team communication skills from six years of operations management, helping me keep production organized, integrate feedback quickly, and deliver portfolio-ready results. My workflow blends efficient asset reuse (trim sheets and tileables) with strong composition and storytelling in UE5.

Jon Beck

I’m an Environment Artist specializing in modular world building, material creation, and real-time environment production in Unreal Engine 5. I focus on complete environment workflows—from reference gathering and asset planning through high/low poly modeling, PBR material authoring, set dressing, lighting, optimization, and final presentation. I bring strong administrative and cross-team communication skills from six years of operations management, helping me keep production organized, integrate feedback quickly, and deliver portfolio-ready results. My workflow blends efficient asset reuse (trim sheets and tileables) with strong composition and storytelling in UE5.

Available to hire

I’m an Environment Artist specializing in modular world building, material creation, and real-time environment production in Unreal Engine 5. I focus on complete environment workflows—from reference gathering and asset planning through high/low poly modeling, PBR material authoring, set dressing, lighting, optimization, and final presentation.

I bring strong administrative and cross-team communication skills from six years of operations management, helping me keep production organized, integrate feedback quickly, and deliver portfolio-ready results. My workflow blends efficient asset reuse (trim sheets and tileables) with strong composition and storytelling in UE5.

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Work Experience

Environment Art Program / Portfolio Project Work at Vertex School
January 1, 2024 - January 1, 2025
Completed intensive game production environment art training focused on portfolio development and production workflows. Produced environment assets and scenes using industry-standard pipelines aligned with real-time game engine requirements.
Operations Supervisor at United States Postal Service
January 1, 2018 - January 1, 2024
Oversaw daily workload for 150+ employees, balancing staffing and route coverage to support reliable service. Managed scheduling, problem resolution, and quality control while navigating unforeseen operational challenges. Developed leadership, communication, and organizational skills applicable to collaborative production environments.
Modular Environment Projects (Portfolio)
January 1, 2012 - Present
Created multiple portfolio environments demonstrating modular workflows: built modular urban and sci-fi environments using custom trim sheets, tileable materials, reusable modular asset kits, and high-to-low poly PBR workflows. Assembled, lit, and dressed scenes in Unreal Engine 5 with emphasis on composition and storytelling; also produced a hard-surface hero prop with high-quality modeling, PBR texturing, and real-time presentation.

Education

Environment Art Program (30-week intensive training) at Vertex School
January 1, 2020 - January 1, 2020
Computer Graphic Technology (coursework/degree) at Ball State University
January 1, 2012 - January 1, 2014
Computer Graphics Technology (coursework/degree) at Purdue University
January 1, 2010 - January 1, 2012

Qualifications

Industry Experience

Gaming, Media & Entertainment, Education