I am a passionate technical artist with a focus on game development. I love creating immersive environments and optimizing assets to enhance gameplay experiences. My journey began in animation, and I’ve expanded into technical artistry, ensuring that art and technology work seamlessly together.

Hikari Oishi

I am a passionate technical artist with a focus on game development. I love creating immersive environments and optimizing assets to enhance gameplay experiences. My journey began in animation, and I’ve expanded into technical artistry, ensuring that art and technology work seamlessly together.

Available to hire

I am a passionate technical artist with a focus on game development. I love creating immersive environments and optimizing assets to enhance gameplay experiences. My journey began in animation, and I’ve expanded into technical artistry, ensuring that art and technology work seamlessly together.

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Work Experience

Game Art & Design Instructor at Rio Hondo College
August 1, 2024 - May 1, 2026
As an instructor, I created learning materials and video tutorials for Unreal Engine, guiding a class of 24 students. I developed lesson plans and provided individual support to enhance the learning experience, helping students navigate their game development projects from concept to execution.
Technical Artist at Obsidian Entertainment
June 1, 2022 - September 1, 2026
At Obsidian Entertainment, I worked as a technical artist on titles such as Avowed and The Outer Worlds 2. My responsibilities included constructing complex materials in Unreal Engine 5, tuning rendering setups, and providing solutions for art-related issues. I also created reusable lighting functions and authored documentation for art tools to aid my team. My work integrated optimized assets, ensuring a seamless development process.
Mechanics Programmer, HDA Artist at Otter Chaos
September 1, 2021 - May 1, 2022
I designed Houdini HDAs for procedural asset creation and planned pipelines for artists. My role involved implementing a custom joint system and producing documentation for workflow maintenance, ensuring a smooth creative process.
Systems Architect and Developer at Trust Me, Trust Me Not
March 1, 2021 - May 1, 2021
I architected a modular dialogue system while leading the implementation in Unity. My contributions were recognized with awards for visual design, showcasing my ability to blend technical and artistic skills effectively.

Education

B.F.A. at Laguna College of Art + Design
January 1, 2018 - January 1, 2022
A.S. at Rio Hondo College
January 1, 2016 - January 1, 2018
A.A. at Rio Hondo College
January 1, 2016 - January 1, 2018
B.F.A. at Laguna College of Art + Design
January 11, 2030 - August 3, 2026
A.S. at Rio Hondo College
January 11, 2030 - August 3, 2026
A.A. at Rio Hondo College
January 11, 2030 - August 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment