Industrial designer specializing in hyper-realistic product visualization and surface modeling. Recreates physical samples from scratch in SolidWorks, designs display layouts, and brings products to life through Keyshot renders and Blender animations. Design experience spans consumer electronics and audio devices—covering concept-to-production workflows, photorealistic rendering, technical drawings/die lines, and user-centered testing to deliver manufacturable, cost-aware solutions.

Alastair de Papp

Industrial designer specializing in hyper-realistic product visualization and surface modeling. Recreates physical samples from scratch in SolidWorks, designs display layouts, and brings products to life through Keyshot renders and Blender animations. Design experience spans consumer electronics and audio devices—covering concept-to-production workflows, photorealistic rendering, technical drawings/die lines, and user-centered testing to deliver manufacturable, cost-aware solutions.

Available to hire

Industrial designer specializing in hyper-realistic product visualization and surface modeling. Recreates physical samples from scratch in SolidWorks, designs display layouts, and brings products to life through Keyshot renders and Blender animations.

Design experience spans consumer electronics and audio devices—covering concept-to-production workflows, photorealistic rendering, technical drawings/die lines, and user-centered testing to deliver manufacturable, cost-aware solutions.

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Work Experience

3D Industrial Designer at Tzumi Electronics
February 1, 2024 - Present
Surface-model consumer electronics from concept through production-ready design. Produces photorealistic product and environment renders in Keyshot and Blender. Creates technical drawings, line art, and die lines for products and retail display layouts. Designs pallet and end-cap layouts for in-store merchandising. Designed sound and haptic products for an audio-engineering startup. Engineered housing and component enclosures for a handheld self-defense device. Led human factors and user testing. Concepted and prototyped “As Seen on TV” consumer electronics, working within mass-manufacturing cost and tooling constraints. Rendered client/company products in Keyshot and produced technical drawings across multiple projects, supporting client consultations.
Industrial Designer at Physical Synthesis
June 1, 2023 - December 31, 2023
Contract industrial design work for Ontel Corporation. (Specific project details not provided in the resume excerpt.)
Design Intern at Ontel Corporation
June 1, 2022 - August 31, 2022
Design Intern at Landau Design
January 1, 2021 - December 31, 2022

Education

Bachelor's degree in Industrial and Interactive design at Syracuse University
January 11, 2030 - August 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Consumer Goods, Manufacturing, Retail