Lead / Sr. 2D Game Artist with 11.5+ years of experience across mobile and console games, UI art, illustration, storyboards, and commercial visual design. I specialize in icons, symbols, UI systems, visual hierarchy, and production-ready pipelines for casual game art needs, with additional transferable research-based exposure to slot-game visual requirements. I’ve led and delivered art across multiple contract and freelance projects—ranging from mobile game asset creation and motion comic integration in Unity to concept art, comics, cover art, and end-credit animation. I also support mentorship and visual consistency across teams, and I enjoy building clear, art-direction-driven workflows from concept to production. Currently working with AI firms like Data Annotation/Turing, providing services in data/image annotation, rationales and review, and multilingual (English/Hindi/Marathi). Also, undergoing training for prompt engineering and video annotation. Thank you for visiting. Have a great day ahead.

Kashish Sharma

Lead / Sr. 2D Game Artist with 11.5+ years of experience across mobile and console games, UI art, illustration, storyboards, and commercial visual design. I specialize in icons, symbols, UI systems, visual hierarchy, and production-ready pipelines for casual game art needs, with additional transferable research-based exposure to slot-game visual requirements. I’ve led and delivered art across multiple contract and freelance projects—ranging from mobile game asset creation and motion comic integration in Unity to concept art, comics, cover art, and end-credit animation. I also support mentorship and visual consistency across teams, and I enjoy building clear, art-direction-driven workflows from concept to production. Currently working with AI firms like Data Annotation/Turing, providing services in data/image annotation, rationales and review, and multilingual (English/Hindi/Marathi). Also, undergoing training for prompt engineering and video annotation. Thank you for visiting. Have a great day ahead.

Available to hire

Lead / Sr. 2D Game Artist with 11.5+ years of experience across mobile and console games, UI art, illustration, storyboards, and commercial visual design. I specialize in icons, symbols, UI systems, visual hierarchy, and production-ready pipelines for casual game art needs, with additional transferable research-based exposure to slot-game visual requirements.

I’ve led and delivered art across multiple contract and freelance projects—ranging from mobile game asset creation and motion comic integration in Unity to concept art, comics, cover art, and end-credit animation. I also support mentorship and visual consistency across teams, and I enjoy building clear, art-direction-driven workflows from concept to production.

Currently working with AI firms like Data Annotation/Turing, providing services in data/image annotation, rationales and review, and multilingual (English/Hindi/Marathi). Also, undergoing training for prompt engineering and video annotation.

Thank you for visiting. Have a great day ahead.

See more

Language

Work Experience

POD Lead (Contract) / Turing at Turing
April 1, 2026 - Present
Led the pilot phase for AI training data creation, developing hand-drawn 2D cartoon datasets for an international YouTube channel. Promoted from Senior Illustrator to POD Lead after successfully delivering the pilot phase. Currently managing the live phase of the project, coordinating ongoing art/data production and maintaining output quality consistency for training workflows.
Freelance Sr. Digital Artist / Illustrator
August 1, 2023 - Present
Created visuals for brands including Swiggy Instamart, Tata, Parle, and JSW. Produced concept art, storyboards, comics, casual game art, and 3D statue designs for commercial and entertainment projects—delivering art assets aligned with brand style and production needs.
Senior Game Artist (Contract) at Garena Games
August 1, 2022 - August 1, 2023
Created 2D game assets including characters, props, UI, and integrated motion comic assets in Unity for mobile games. Optimized assets for live-game updates, improving quality while maintaining performance requirements across production and iteration cycles.
Senior Freelance Visual Artist (Contract)
April 1, 2022 - June 1, 2022
Produced storyboards, concept art, and end-credit animation for an animated short film—translating narrative beats into visual sequences and assisting the final delivery of motion-ready artwork.
Senior Concept Artist (Contract) at Station Studios LLC
October 1, 2021 - March 1, 2022
Designed characters, mecha, props, and skins for the AAA title Tideturn. Defined visual direction and contributed to character/world-building. Mentored junior artists and maintained visual consistency across production deliverables.
Sr. Game & Concept Artist at Worldtech Games LLP
January 1, 2021 - September 1, 2021
Created storyboards and concept art for a PC/console game prototype. Worked on early-stage visual development to support gameplay/feature communication through clear, production-friendly art planning.
Game Artist at Gametion Technologies Pvt. Ltd.
May 1, 2019 - December 1, 2020
Designed UI, icons, characters, motion comic assets, and 2D animations for Ludo King, Bubble Shooter King, and Ludo Tycoon. Delivered game-ready assets and supported iterative production for live/mobile titles.
Concept Artist at Prana Studios
October 1, 2018 - March 1, 2019
Produced concept art and storyboards for films, commercials, and theme park attractions, including projects like RRR and Haathi Mere Saathi. Developed visual explorations that supported final production direction.
Concept Artist (Freelance Contracts)
July 1, 2017 - October 1, 2018
Led a team of storyboard artists and supported production pipelines. Created storyboards and concept art for animated TV series and original IPs, ensuring continuity and effective handoff between phases.
Storyboard Artist at Maya Digital Studios Pvt. Ltd.
June 1, 2015 - July 1, 2017
Storyboarded animated TV series and films including Motu Patlu, Shiva, Inspector Chingum, and Motu Patlu: Double Trouble. Produced merchandising sketches for 3D printable assets and promotional material.
3D FX Artist at Assemblage Entertainment
January 1, 2015 - June 1, 2015
Collaborated with animation and post-production teams to create FX simulations for Norm of the North and Blinky Bill: The Movie using Houdini, RealFlow, 3ds Max, and Maya.

Education

BAAVFX at MAAC, Vashi
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services