Game developer and CS student at UC Santa Cruz, focused on building gameplay systems and AI for dynamic, real-time experiences. Strong foundation in data structures, machine learning basics, and game production workflows, with a focus on modular design and rapid iteration.
Hands-on with Unity (C#) and Godot (GDScript), including multiple pathfinding approaches, a strategy-based modular weapon system, and a unified entity controller that supports seamless runtime input switching. Currently co-developing a Godot bullet-hell roguelike featuring draggable OS windows synchronized as interactive physics objects, plus a custom level design tool to support the mechanic.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Skills
Experience Level
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Dublin today.