Game development professional and artist with 27+ years at Nintendo, spanning UI/UX, concept art, character animation, 3D modeling, and visual effects across major franchises including Mario, Metroid, Pokémon, Kirby, and F-Zero. I’m result-driven, collaborative, and thrive in creative team environments where strong communication and mentorship matter. I partner closely with designers, engineers, and cross-functional teams to deliver high-quality player experiences. I’m a people-focused problem solver who enjoys iterating on UI systems (HUD, menus, onboarding, notifications, typography) and supporting teammates through pipelines, tools, and best practices.

Mark Trono Kirkland

Game development professional and artist with 27+ years at Nintendo, spanning UI/UX, concept art, character animation, 3D modeling, and visual effects across major franchises including Mario, Metroid, Pokémon, Kirby, and F-Zero. I’m result-driven, collaborative, and thrive in creative team environments where strong communication and mentorship matter. I partner closely with designers, engineers, and cross-functional teams to deliver high-quality player experiences. I’m a people-focused problem solver who enjoys iterating on UI systems (HUD, menus, onboarding, notifications, typography) and supporting teammates through pipelines, tools, and best practices.

Available to hire

Game development professional and artist with 27+ years at Nintendo, spanning UI/UX, concept art, character animation, 3D modeling, and visual effects across major franchises including Mario, Metroid, Pokémon, Kirby, and F-Zero. I’m result-driven, collaborative, and thrive in creative team environments where strong communication and mentorship matter.

I partner closely with designers, engineers, and cross-functional teams to deliver high-quality player experiences. I’m a people-focused problem solver who enjoys iterating on UI systems (HUD, menus, onboarding, notifications, typography) and supporting teammates through pipelines, tools, and best practices.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Artist III at Nintendo Software Technology
November 1, 1998 - December 1, 2025
Over 25 years contributing to game development art across UI/UX, concept art, character animation, 3D modeling, and visual effects. Recent focus has been UI/UX for Nintendo titles, collaborating with small UI teams to update layouts, localization, typography, HUD, menus, onboarding flows, and notification messaging using in-house tools and pipelines.
Artist III (UI/UX, Game Development Art) at Nintendo Software Technology
November 1, 1998 - December 1, 2025
Over 25 years at Nintendo covering the full range of game development art, including concept art, character animation, 3D modeling, and visual effects, with the last decade focused on UI/UX. Partnered with designers, engineers, and cross-functional teams to deliver high-quality player experiences. Worked with in-house proprietary tools and mentored newer and associate artists while contributing to UI systems, HUDs, menus, onboarding, notification messaging, fonts, and layout/localization updates across multiple Nintendo titles and services.
2D Artist at Digipen Canada
January 1, 1998 - October 1, 1998
Created pixel art assets for a game collection developed for the Nintendo Gateway System.

Education

Classical Animation Certificate at Sheridan College
July 1, 1995 - August 1, 1997
Graphic Design Diploma at Kwantlen University College
September 1, 1993 - June 1, 1995
Fine Arts Diploma at Langara College
September 1, 1991 - May 1, 1992
Graphic Design Diploma at Langara College
September 1, 1995 - May 1, 1996
Classical Animation Certificate at Sheridan College
July 1, 1995 - August 1, 1997
Graphic Design Diploma at Kwantlen University College
September 1, 1993 - June 1, 1995
Fine Arts Diploma at Langara College
September 1, 1991 - May 1, 1992

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics