I am a passionate art director with extensive experience in character design and game development. I thrive in collaborative environments where creativity and innovation are at the forefront of projects. My aim is to create impactful visual experiences that resonate with players and bring stories to life. Throughout my career, I have worked with various studios, honing my skills in pipeline development and character artistry. I firmly believe in the power of teamwork, and I enjoy mentoring junior artists to help them realize their potential in the industry.

David Gibbons

I am a passionate art director with extensive experience in character design and game development. I thrive in collaborative environments where creativity and innovation are at the forefront of projects. My aim is to create impactful visual experiences that resonate with players and bring stories to life. Throughout my career, I have worked with various studios, honing my skills in pipeline development and character artistry. I firmly believe in the power of teamwork, and I enjoy mentoring junior artists to help them realize their potential in the industry.

Available to hire

I am a passionate art director with extensive experience in character design and game development. I thrive in collaborative environments where creativity and innovation are at the forefront of projects. My aim is to create impactful visual experiences that resonate with players and bring stories to life.

Throughout my career, I have worked with various studios, honing my skills in pipeline development and character artistry. I firmly believe in the power of teamwork, and I enjoy mentoring junior artists to help them realize their potential in the industry.

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Work Experience

Art Director/Character Lead/AI Pipeline Specialist at Azra Games
March 1, 2022 - Present
Responsible for leading the character design team and developing the AI pipeline for character interactions. Managed 3D artist assignments and supported the team in creating visually stunning characters.
Senior Character Artist at EA: Capital Games
August 1, 2018 - March 1, 2022
Worked on character modeling and texturing for game assets. Collaborated closely with design leads to ensure characters met project standards on artistic vision.
Game Director, Founder at Qiwi Games, LLC
January 1, 2016 - January 1, 2018
Founded the studio and directed all game development projects, overseeing art production and gameplay mechanics.
Art Director, Monoger at Stumblegots Games
January 1, 2013 - January 1, 2015
Lead design projects and managed the art team to deliver high-quality graphics under tight deadlines.
Lead Artist at Black Lantern Studios
January 1, 2011 - January 1, 2013
Oversaw all artistic aspects of projects, mentoring junior artists and ensuring project goals were achieved.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment