Graphic artist with 2 years and 6 months of experience in 2D design for game UI and character assets. Skilled in image editing, digital painting, vector art, icons, explainers, social media creatives, and storyboard frames using layered workflows. Worked across roles including image touch-ups and asset creation for mobile games (props, character details, UI GIFs, frames). Also has internship/work experience in 2D pipeline production, oil painting fundamentals, and storyboard-based illustration support for creative projects.

MAHNOOR SHEIKH

Graphic artist with 2 years and 6 months of experience in 2D design for game UI and character assets. Skilled in image editing, digital painting, vector art, icons, explainers, social media creatives, and storyboard frames using layered workflows. Worked across roles including image touch-ups and asset creation for mobile games (props, character details, UI GIFs, frames). Also has internship/work experience in 2D pipeline production, oil painting fundamentals, and storyboard-based illustration support for creative projects.

Available to hire

Graphic artist with 2 years and 6 months of experience in 2D design for game UI and character assets. Skilled in image editing, digital painting, vector art, icons, explainers, social media creatives, and storyboard frames using layered workflows.

Worked across roles including image touch-ups and asset creation for mobile games (props, character details, UI GIFs, frames). Also has internship/work experience in 2D pipeline production, oil painting fundamentals, and storyboard-based illustration support for creative projects.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Work Experience

Graphic Designer / Lead Artist (2D Pipeline) at Studio Tanzeel
January 1, 2021 - Present
Contributed to a 2D games art pipeline and delivered storyboards, animated effects, character design R&D, and production support under guidance of lead artists. Worked on visual assets for mobile/2D style games including character look-dev and finishing tasks (e.g., character hair, eye makeup, lips, ear tops), image clean-up, and image touch-ups. Produced vector art, icons, explainer-style video/character elements, and supported creation of graphics assets including logos and social media visuals. Also supported storyboard framing and 2D task planning while collaborating with the art team.
Graphic Designer (2D/Game UI & Character Assets) at Studios (company names not explicitly provided in resume text)
January 1, 2020 - Present
Worked on 2D graphics for mobile game style production, including social media assets, image touch-ups, and character asset creation (e.g., hair, eye makeup, lips, and ear/other details). Produced vector art, icons, explainers, storyboard frames, animated effects, and UI elements such as GIFs using layered image editing. Also created graphic logos and supported 2D pipeline workflows, collaborating with lead artists and artists on storyboard-driven tasks.
Lead Artist (2D Pipeline Service Model) at Studio service model (leaded projects: Epiphany and Mahjonng)
January 1, 2019 - January 1, 2020
Acted as a lead artist for projects within a 2D production pipeline structure. Supported planning and execution of 2D tasks such as storyboards, animated effects, and R&D for character design. Collaborated with lead artists on board guidance and produced production-ready 2D assets for gaming/illustration deliverables.

Education

at BFA Graphic Design, Punjab University
January 1, 2017 - January 1, 2021
at FSc in Medical Sciences, Government College for Women, Girth? (as written: "AMN" not extractable reliably)
January 1, 2012 - January 1, 2014
at Group of Colleges
January 1, 2014 - January 1, 2016
Fine Arts (BFA) at Graphic Design, Punjab University
January 1, 2017 - January 1, 2021
Matriculation (Science) at Govt. Girls Highers Secondary, Samana Bads, School
January 1, 2012 - January 1, 2014
Sciences (College study) at Punjab Group of Colleges
January 1, 2014 - January 1, 2016
at Government College of Science (GCS), Govt. of Pakistan (Matriculation in Sciences)
January 1, 2012 - January 1, 2014
Fine Arts (BFA) at Graphic Design, Punjab University
January 1, 2017 - January 1, 2021
at Sciences, Lahore (SincM edical Sciences; name unclear in text)
January 1, 2014 - January 1, 2016

Qualifications

Professional tools exposure: Photo editing, Photoshop-based digital painting basics (training through work/projects)
January 11, 2030 - August 13, 2026
3D basics exposure: 3ds Max and V-Ray rendering basics
January 11, 2030 - August 13, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Computers & Electronics

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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