Available to hire
Senior Unity developer and software engineer with 8 years of experience building and shipping mobile, web, and desktop games. Experienced in Unity, C#, backend integration, gameplay systems, UI/UX, and live-service features, with a track record of delivering production-ready games in Agile teams.
Skills
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Language
English
Fluent
Arabic
Fluent
Work Experience
Senior Unity Developer at Dim Sum Games
June 1, 2025 - August 1, 2026Developed gameplay systems, UI, and live-service features for Tiny Tactics Go and Dim Sum Queen using Unity and C#. Built progression, F2P, procedural level generation, customization, and reward systems. Integrated Unity with custom backend services for authentication, player progression, match-making, and cloud data. Developed live-service features including battle pass, leaderboards, hero customization, and player profiles. Refactored core systems to improve scalability, maintainability, and performance across Android and iOS. Collaborated with designers, artists, backend engineers, and QA in an Agile environment.
Game Developer at KAP Games
August 1, 2024 - January 1, 2026Developed gameplay systems and responsive UI for Captain & Company and its companion app. Integrated gameplay features with backend APIs and online services. Collaborated with multidisciplinary teams to deliver production-ready features. Optimized gameplay performance and resolved complex cross-platform issues.
Founder & Game Developer at PixelBit eLabs
September 1, 2023 - PresentFounded an independent game studio and developed cross-platform games using Unity and C#. Designed, developed, and published Harvest Valley and Fit Em All for iOS and Android. Implemented gameplay systems, UI/UX, progression, save systems, and content pipelines. Integrated PlayFab, cloud saves, authentication, leaderboards, and platform services. Managed the full development lifecycle from design and programming to publishing and live updates.
Game Developer & Designer at PipeFlare
December 1, 2021 - May 1, 2022Designed core mechanics and level progression for browser-based games. Implemented gameplay logic and integrated art assets to deliver seamless browser-based gameplay. Tested and debugged new features to improve stability and performance.
Product Manager & Developer at Popside Games
September 1, 2020 - July 1, 2023Led development of multiple game projects from concept to release. Managed cross-functional teams using Agile methodologies. Contributed to gameplay programming, UI implementation, and product planning. Analyzed player retention and engagement metrics to guide feature improvements.
Education
Bachelor of Computer Science (Software Engineering) at City University of Malaysia
January 1, 2020 - January 1, 2025Qualifications
IELTS International English Language Testing System
January 11, 2030 - August 14, 2026Google - Foundations of User Experience (UX) Design
January 11, 2030 - August 14, 2026University of Colorado System - Introduction to C# Programming and Unity
January 11, 2030 - August 14, 2026Industry Experience
Gaming, Software & Internet, Computers & Electronics
Skills
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