Award-winning writer with 11 years in games and experience writing for TV/film. Leads narrative development, rewrites, and dialogue for AAA titles, supports directors with over-arching story, and manages script support through production (including mocap/VO) while mentoring juniors. Based in France with an Irish-British-Australian background; English (native) and French (fluent).

Devin Doyle

Award-winning writer with 11 years in games and experience writing for TV/film. Leads narrative development, rewrites, and dialogue for AAA titles, supports directors with over-arching story, and manages script support through production (including mocap/VO) while mentoring juniors. Based in France with an Irish-British-Australian background; English (native) and French (fluent).

Available to hire

Award-winning writer with 11 years in games and experience writing for TV/film. Leads narrative development, rewrites, and dialogue for AAA titles, supports directors with over-arching story, and manages script support through production (including mocap/VO) while mentoring juniors.

Based in France with an Irish-British-Australian background; English (native) and French (fluent).

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Language

English
Fluent
French
Fluent

Work Experience

Solo dev (Interactive novel)
June 1, 2026 - Present
Interactive novel in beta; first step of the project described with an access link and password shared in the resume content.
Senior Writer at Star Wars: Eclipse, Quantic Dream
February 1, 2025 - June 1, 2026
Direct support to director David Cage in developing an over-arching narrative. Writing and rewriting dialogue extensively across multiple storylines; dramaturgy work to support the narrative vision. Provided dialogue and script support during mocap.
Senior Writer at Dying Light franchise, Techland
December 1, 2022 - August 1, 2024
Built, wrote, and rewrote dialogue. Delivered story design support to narrative directors and other teams. Developed and pitched quests in collaboration with quest design; mentored junior colleagues and supported recruitment. Participated in VO sessions and helped support studio needs through voice-recording work; wrote and maintained narrative deliverables including gameplay readables and UX text.
Lead Writer at Banishers: Ghosts of New Eden, Dontnod
June 1, 2019 - November 1, 2022
Wrote or rewrote almost every line of dialogue. Supported main story development with narrative director Stéphane Beauverger and lead ND Élise Galmard. Created character design for ~50 NPCs and initial ND for each haunting case; led writing direction. Authored and rewrote cinematics and reviewed junior NDs’ work. Reviewed and rewrote journal entries, in-game reads, UX text, and other related narrative text to ensure consistency and delivery. Coordinated with the producer to ensure timely delivery within budget and led the studio team in VO recording. Managed a Scots Gaelic language consultant.
Core writer (RPG dialogue) at Divinity: Original Sin 2, Larian Studios
January 1, 2015 - January 1, 2018
As a core team member, wrote, implemented, polished, and recorded more than 80,000 lines of old-school RPG dialogue for multiple player characters and 750+ NPCs. Contributed to production workflows for large-scale dialogue implementation and recording; project received major awards and recognition.

Education

Graduate Diploma Screenwriting at Australian Film Television & Radio School
January 1, 2012 - January 1, 2012
Graduate Certificate Directing at AFTRS
January 1, 2010 - January 1, 2010

Qualifications

Certifications in Communications, Advertising and Graphic Design
January 1, 1987 - January 1, 1990
Graduate Diploma Screenwriting (AFTRS)
January 1, 2012 - August 17, 2026
Graduate Certificate Directing (AFTRS)
January 1, 2010 - August 17, 2026

Industry Experience

Gaming, Media & Entertainment, Other