Unity3D game developer with 9+ years of experience building hyper-casual, casual, and casino games for iOS and Android. I specialize in gameplay systems, physics-driven mechanics, multiplayer networking, and AR/VR integrations. I also bring strong full-stack backend experience using .NET and Java (Spring Boot), with additional expertise in RNG/PRNG-driven casino math, EV calculations, and balancing. I enjoy turning ideas into polished, performance-optimized gameplay and reliable server-side features.

Parminder Singh

Unity3D game developer with 9+ years of experience building hyper-casual, casual, and casino games for iOS and Android. I specialize in gameplay systems, physics-driven mechanics, multiplayer networking, and AR/VR integrations. I also bring strong full-stack backend experience using .NET and Java (Spring Boot), with additional expertise in RNG/PRNG-driven casino math, EV calculations, and balancing. I enjoy turning ideas into polished, performance-optimized gameplay and reliable server-side features.

Available to hire

Unity3D game developer with 9+ years of experience building hyper-casual, casual, and casino games for iOS and Android. I specialize in gameplay systems, physics-driven mechanics, multiplayer networking, and AR/VR integrations.

I also bring strong full-stack backend experience using .NET and Java (Spring Boot), with additional expertise in RNG/PRNG-driven casino math, EV calculations, and balancing. I enjoy turning ideas into polished, performance-optimized gameplay and reliable server-side features.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Hindi
Advanced
Panjabi, Punjabi
Advanced

Work Experience

Unity3D Developer at Virtualize Technologies Private Limited
January 1, 2025 - Present
Developed core gameplay systems for a football sports title in Unity3D. Built a casual word game from concept through gameplay implementation.
Gameplay Programmer at Voodoo
January 1, 2023 - January 1, 2025
Built hyper-casual and hybrid-casual games for iOS and Android. Handled Android/iOS builds, ADB debugging, and Play Store/App Store submissions. Owned SDK integration and performance optimization across titles. Built a custom leaderboard (promotion/demotion) and in-house editor tools. Implemented league and jackpot mechanics and in-game physics components (springs, pulleys, joints, forces).
Backend Programmer at Maven Wave, Atos
January 1, 2021 - January 1, 2023
Built backend services with Spring Boot, JPA, and Hibernate; delivered Angular front ends consuming those APIs. Delivered full-stack features spanning .NET and Java back ends. Built an IBM AS/400 COBOL mainframe call-path analysis tool, shipped as an executable JAR. Worked with Google Cloud Platform (GCP) for cloud-based solutions.
Gameplay Programmer at ChicMic
January 1, 2018 - January 1, 2019
Built AR features including Mapbox and ARKit-style plane/GPS-anchored placement. Rigged and animated 3D character models via Mixamo. Developed native Android apps for property sale/rental (iTrack) and OpenCV-based object recognition/estimation. Built a Barracuda-based hand-pose inference engine for finger placement in a jewelry AR client. Integrated Mirror SDK for multiplayer client/server development and Socket.io session handshaking.
Gameplay Programmer at Ommzi
January 1, 2016 - January 1, 2017
Implemented slot-game math including RNG/PRNG design, EV calculations, payout balancing, and progressive jackpots. Built and iteratively refined mathematical models simulating player sessions to balance gameplay. Integrated Oculus VR (SDK integration, interaction design, performance optimization). Built Photon Realtime multiplayer networking including room management, custom game logic, and scalability.

Education

B.E. Computer Science Engineering at Chandigarh Engineering College
January 1, 2011 - January 1, 2015
B.E. Computer Science Engineering at Chandigarh Engineering College
January 1, 2011 - January 1, 2015
B.E. Computer Science Engineering at Chandigarh Engineering College
January 1, 2011 - January 1, 2015

Qualifications

Unity Assessment Badge
January 11, 2030 - August 18, 2026
C# Assessment Badge
January 11, 2030 - August 18, 2026
OOPs Assessment Badge
January 11, 2030 - August 18, 2026
C++ Assessment Badge
January 11, 2030 - August 18, 2026
Java Assessment Badge
January 11, 2030 - August 18, 2026
Spring Framework Assessment Badge
January 11, 2030 - August 18, 2026
Google Associate Cloud Engineer
January 11, 2030 - August 18, 2026
Unity Assessment Badge
January 11, 2030 - August 18, 2026
C# Assessment Badge
January 11, 2030 - August 18, 2026
OOPs Assessment Badge
January 11, 2030 - August 18, 2026
C++ Assessment Badge
January 11, 2030 - August 18, 2026
Java Assessment Badge
January 11, 2030 - August 18, 2026
Spring Framework Assessment Badge
January 11, 2030 - August 18, 2026
Google Associate Cloud Engineer
January 11, 2030 - August 18, 2026
Unity Assessment Badge
January 11, 2030 - August 18, 2026
C# Assessment Badge
January 11, 2030 - August 18, 2026
OOPs Assessment Badge
January 11, 2030 - August 18, 2026
C++ Assessment Badge
January 11, 2030 - August 18, 2026
Java Assessment Badge
January 11, 2030 - August 18, 2026
Spring Framework Assessment Badge
January 11, 2030 - August 18, 2026
Google Associate Cloud Engineer
January 11, 2030 - August 18, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics