Sr. Unity developer with 8 years of experience building mobile, VR, and AR games. Focused on gameplay systems, front-end and back-end integration, UI/UX implementation, and real-time multiplayer/server communication using Photon and AWS APIs. Experienced across platforms (PC Linux standalone, Android/iOS, WebGL, and Oculus/META devices). Skilled in VR interaction frameworks (VRTK/Meta SDK), multiplayer networking (Photon PUN2), and Unity/C# development workflows using Git and production-ready pipelines.

Jesus Tapia

Sr. Unity developer with 8 years of experience building mobile, VR, and AR games. Focused on gameplay systems, front-end and back-end integration, UI/UX implementation, and real-time multiplayer/server communication using Photon and AWS APIs. Experienced across platforms (PC Linux standalone, Android/iOS, WebGL, and Oculus/META devices). Skilled in VR interaction frameworks (VRTK/Meta SDK), multiplayer networking (Photon PUN2), and Unity/C# development workflows using Git and production-ready pipelines.

Available to hire

Sr. Unity developer with 8 years of experience building mobile, VR, and AR games. Focused on gameplay systems, front-end and back-end integration, UI/UX implementation, and real-time multiplayer/server communication using Photon and AWS APIs.

Experienced across platforms (PC Linux standalone, Android/iOS, WebGL, and Oculus/META devices). Skilled in VR interaction frameworks (VRTK/Meta SDK), multiplayer networking (Photon PUN2), and Unity/C# development workflows using Git and production-ready pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Unity Developer & Game Programmer at Kraze Slot Machine Demo
January 1, 2022 - January 1, 2026
Built a slot machine engine and related gameplay behavior. Implemented front-end functionality, maintained core behavior, and implemented platform and game math logic. Delivered UI/UX implementation using Unity/C#.
Unity Developer & Game Programmer at Fusion Game Group
January 1, 2022 - January 1, 2026
Developed and maintained Unity-based game features and gameplay systems. Contributed to core engine and platform/math logic, implemented front-end functionality, handled maintenance of core behavior, and delivered UI/UX functionality. Built using Unity and C#.
Unity Developer & Game Programmer at Spark Defense Demo
January 1, 2021 - January 1, 2022
Created gameplay and engine features for a standalone Unity build. Implemented front-end and back-end systems, maintained core behavior, and delivered UI/UX. Integrated Photon PUN for multiplayer networking and supported server request behavior and gameplay flow.
Unity Developer & Game Programmer at LifeForce Studio
January 1, 2021 - January 1, 2022
Developed a PC standalone Unity game engine and its supporting systems. Implemented front-end and back-end functionality, maintained core behavior, and produced UI/UX features. Worked with multiplayer/networking via Photon PUN.
Unity Developer & Game Programmer at Poker Starts VR Demo
January 1, 2020 - January 1, 2021
Implemented VR slot-machine related gameplay systems and server request behavior. Developed VR front-end functionality, maintained core behavior, and delivered UI/UX for Oculus Rift/Quest. Technologies included Unity, C#, Photon PUN, GameSparks, and AWS API integration.
Unity Developer & Game Programmer at LuckyVR
January 1, 2020 - January 1, 2021
Developed VR features including VR avatars, slot-machine engine systems, and server-request driven behavior. Implemented front-end functionality, maintained core behavior, and created UI/UX. Worked with Oculus Rift/Quest targets and multiplayer via Photon PUN, plus backend/server integrations.
Unity Developer & Game Programmer at Running Rich Racing Demo
January 1, 2018 - January 1, 2020
Developed a racing engine for PC standalone. Implemented scripted race engine, front-end functionality, server request behavior, and maintenance of core behavior. Delivered UI/UX using Unity, C#, and DarkRift.
Unity Developer & Game Programmer at OCTV Demo (Web App / WebGL migration)
January 1, 2018 - January 1, 2020
Migrated the WebGL version and implemented front-end functionality and UI/UX. Built with Unity and C#.
Unity Developer & Game Programmer at Owners Club Demo (Android & iOS / Mobile)
January 1, 2018 - January 1, 2020
Migrated the mobile version and implemented front-end functionality and UI/UX. Used Unity, C#, and DarkRift for networking/server communication.
Unity Developer & Game Programmer at CódigoMX
January 1, 2018 - January 1, 2019
Developed horse racing engine and related gameplay. Implemented front-end functionality, server request behavior, and maintenance of core behavior. Delivered UI/UX for Android and iOS projects, using Unity, C#, and multiplayer/server networking via DarkRift and AWS APIs.
VR Unity Developer & Game Programmer at Robot Blast Demo
January 1, 2016 - January 1, 2018
Built a VR tower defense experience including game design, mechanics, VR controller interactions, and UI implementation.
VR Unity Developer & Game Programmer at Lowell’s Place Demo
January 1, 2016 - January 1, 2018
Implemented escape-room puzzle gameplay including puzzle systems, VR controller interactions, and UI.
VR Unity Developer & Game Programmer at Warped Demo
January 1, 2016 - January 1, 2018
Developed a VR survival/puzzle experience including game mechanics, character animation tree behavior, VR controllers, and UI implementation.
VR Unity Developer & Game Programmer at Target Nook Demo
January 1, 2016 - January 1, 2018
Implemented VR shooter game design, mechanics, VR controller support, and UI using VRTK and Oculus SDK.
VR Unity Developer & Game Programmer at Tiny Clashers Demo
January 1, 2016 - January 1, 2018
Created VR shooter gameplay including VR controllers and UI implementation for Oculus Meta Quest 3 and Rift.
Unity Developer & Game Programmer at VisumVR Studio (Personal Projects)
January 1, 2016 - January 1, 2020
Built multiple VR shooter and survival/puzzle experiences for Oculus Rift/Meta Quest. Implemented game mechanics, VR controller interactions, and UI. Projects included slot machine engine systems, shooter/escape room puzzles, character animations, and VR gameplay loops using Unity and VR frameworks.
Unity Developer & Game Programmer at Visum Studio (Personal Projects)
January 1, 2016 - January 1, 2025
Developed and designed a 2D platformer for Android and iOS. Owned game design, character animation, player controllers, UI/menu animations, and IAP integration. Built with Unity and supporting tools/libraries for tweening and animation pipelines.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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