Award-winning writer with over a decade of experience in interactive fiction, science fiction, fantasy, screenwriting, and tabletop RPGs. Experienced in character-driven storytelling, interactive narrative, branching story structures, world-building, and writing within established game-play frameworks.

Niall Spain

Award-winning writer with over a decade of experience in interactive fiction, science fiction, fantasy, screenwriting, and tabletop RPGs. Experienced in character-driven storytelling, interactive narrative, branching story structures, world-building, and writing within established game-play frameworks.

Available to hire

Award-winning writer with over a decade of experience in interactive fiction, science fiction, fantasy, screenwriting, and tabletop RPGs. Experienced in character-driven storytelling, interactive narrative, branching story structures, world-building, and writing within established game-play frameworks.

See more

Work Experience

Screenwriter at Innocents (Horror Short Film)
January 1, 2025 - Present
Wrote the screenplay for an award-winning horror short selected for the Judge's Selection and nominated for three awards. Won Best Use of Genre. Featured at the Toronto Indie Horror Film Festival and selected for the upcoming Chicago Horror Film Festival. Developed a focused screenplay for tight production deadlines, demonstrating strong story structure, pacing, tone, dialogue, and revision skills.
Short Story Writer at Tales & Feathers
January 1, 2025 - Present
Wrote a character-driven cozy fantasy short story published by Tales & Feathers. Featured by Reactor Magazine as a Must Read short speculative fiction selection for February 2025. Selected for Year’s Best Canadian Fantasy and Science Fiction: Volume 4, showcasing professional-level character development, world-building, narrative voice, tone, and pacing across speculative fiction.
Writer & Narrative Designer at On Solar Tides – Dirtbags!
January 1, 2025 - Present
Designed an award-winning science fiction adventure incorporating characters, lore, encounters, enemy stat blocks, maps, equipment, and branching narrative. Integrated narrative with an established gameplay framework and rules system, adapting story content to player choices and dice-driven outcomes. Created branching scenarios and consequences enabling player decisions to meaningfully shape the narrative experience. Balanced character-driven storytelling and world-building with gameplay requirements, demonstrating understanding of quest structure, interactive narrative, and player agency.
Writer & Creator at No Quest for the Wicked - Space Opera Fiction Podcast
January 1, 2022 - Present
Created and wrote three seasons of the multi-award-winning science fiction narrative podcast No Quest for the Wicked. Developed character-driven stories, companion personalities, backstories, and evolving narrative arcs across a large-scale sci-fi setting. Designed interactive narrative structures where player choices affected the emerging story, demonstrating strong understanding of player agency, branching narrative, and interactive storytelling. Built and maintained consistent world-building, lore, character voices, and narrative tone across multiple seasons, collaborating with a creative team while independently managing narrative development and meeting production deadlines.

Education

BA in English and Classical Studies (International) at University College Dublin
January 11, 2030 - August 21, 2026
BA in English and Classical Studies (International) at University of Toronto
January 11, 2030 - August 21, 2026

Qualifications

Best Fiction
September 20, 2024 - September 21, 2024
Canadian Podcast Awards
Best Use of Genre
August 21, 2025 - August 21, 2025
48 Hour Film Festival Award.

Industry Experience

Media & Entertainment, Gaming