Hello, and Great to meet you! My name is Kate Xagoraris, and I’m currently looking for a part-time CGI or Motion Graphics role and would like to be considered for . Currently, I'm the Head of Pipeline, Systems, and Production at a virtual production and XR studio, and I also serve as their resident Houdini Artist. I bring over 7 years of experience in visual effects and animation, with a strong focus on both craft and technical problem-solving. Throughout my career, I’ve worked primarily as an FX, Lighting, and Compositing artist, developing a strong foundation in 3D. My experience extends beyond film and television to a range of creative and technical disciplines, including R&D, CGI look development, CFX, Unreal Engine, crowd simulation, scientific visualization, motion graphics, and community outreach. Currently, I work as Head of Production, Pipeline, and Systems Coordination at Strada XR. I also serve as their main Houdini-to-Unreal pipeline developer. Highlights of my education include graduating from Toronto Metropolitan University with a degree in Production Management for VFX and Animation; completing multiple courses through the Visual Effects Society’s VFX Supervisor Mentorship program; studying Python programming at the University of Waterloo; and receiving formal 3D animation training from Humber College.

Kate Xagoraris

Hello, and Great to meet you! My name is Kate Xagoraris, and I’m currently looking for a part-time CGI or Motion Graphics role and would like to be considered for . Currently, I'm the Head of Pipeline, Systems, and Production at a virtual production and XR studio, and I also serve as their resident Houdini Artist. I bring over 7 years of experience in visual effects and animation, with a strong focus on both craft and technical problem-solving. Throughout my career, I’ve worked primarily as an FX, Lighting, and Compositing artist, developing a strong foundation in 3D. My experience extends beyond film and television to a range of creative and technical disciplines, including R&D, CGI look development, CFX, Unreal Engine, crowd simulation, scientific visualization, motion graphics, and community outreach. Currently, I work as Head of Production, Pipeline, and Systems Coordination at Strada XR. I also serve as their main Houdini-to-Unreal pipeline developer. Highlights of my education include graduating from Toronto Metropolitan University with a degree in Production Management for VFX and Animation; completing multiple courses through the Visual Effects Society’s VFX Supervisor Mentorship program; studying Python programming at the University of Waterloo; and receiving formal 3D animation training from Humber College.

Available to hire

Hello, and Great to meet you!

My name is Kate Xagoraris, and I’m currently looking for a part-time CGI or Motion Graphics role and would like to be considered for .

Currently, I’m the Head of Pipeline, Systems, and Production at a virtual production and XR studio, and I also serve as their resident Houdini Artist. I bring over 7 years of experience in visual effects and animation, with a strong focus on both craft and technical problem-solving. Throughout my career, I’ve worked primarily as an FX, Lighting, and Compositing artist, developing a strong foundation in 3D. My experience extends beyond film and television to a range of creative and technical disciplines, including R&D, CGI look development, CFX, Unreal Engine, crowd simulation, scientific visualization, motion graphics, and community outreach. Currently, I work as Head of Production, Pipeline, and Systems Coordination at Strada XR. I also serve as their main Houdini-to-Unreal pipeline developer.

Highlights of my education include graduating from Toronto Metropolitan University with a degree in Production Management for VFX and Animation; completing multiple courses through the Visual Effects Society’s VFX Supervisor Mentorship program; studying Python programming at the University of Waterloo; and receiving formal 3D animation training from Humber College.

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Work Experience

Strada XR - Head of Production Coordination and Houdini TD at Strada XR
March 1, 2026 - Present
Organized pipeline workflow and documentation structure; supported artist onboarding and prep. Integrated Shotgun/Flow pipeline and managed systems/process overhaul. Provided production oversight of VAD and Atmos departments and executed the Creative Director’s vision. Supported on-set production shadowing and social media management. Conducted tax credit research and application work. Developed Houdini pipeline systems including delivery configurations and resource management; supported studio tooling and internal ‘wizardry’. Used ShotGrid extensively for production tracking.
FX Artist at Mikros Animation
August 1, 2025 - December 1, 2025
Produced Particle and Pyro FX in Houdini. Worked within a Houdini/Katana-based visual effects environment to support production needs during the engagement period.
Board of Managers Member at Visual Effects Society (VES) Toronto
March 1, 2025 - Present
Organized pub nights; submitted award nominations. Participated on the educational committee and outreach; acted as a VES ambassador at studio events. Created and maintained organizational documentation. Hosted, curated, and moderated events; built new contacts and partnerships. Recorded and launched outreach series and managed staff for various events.
Freelance Motion Graphic Designer at Strong Automotive
October 1, 2024 - Present
Created lighting setups in USD; built motion graphics using SideFX Houdini; animated logos and 3D objects; created materials and shaders for logos; developed 3D workflows for simulations/geometry exported and rendered via Solaris.
Freelance Houdini Generalist
October 1, 2024 - Present
Completed Houdini/generalist freelance work for clients including Strong Automotive, Bigstudios Inc., PowerHouse VFX, Impossible Objects, Inversion Studio, Snowball Studios, Meta, BrokenEdge Studios, and the California Academy of Sciences. Work included: lighting setups in USD; AI and Houdini; build creation; motion graphics with Houdini (SideFX); logo animation; materials and shaders for logos; Houdini workflow integration; R&D for show bidding; fleshing out client designs; lighting and motion-graphics development; rendering and comp assistance. Developed Toon shaders and toon lighting/main FX builds; supported combined 2D & 3D FX; created PDG workflows; produced scientific visualizations (stars) in Houdini; delivered last-minute production builds; created 3D motion graphics for live projections; performed Houdini article research/writing and tutorial creation.
Supervisor at Think Tank Training Center
August 1, 2023 - September 1, 2024
Supervised student cohorts from entry through onboarding to program completion. Managed program operations and collaborated with other faculty. Conducted industry outreach and supported program development. Recorded required weekly content and provided accurate directions and communication.
Intermediate VFX Artist at Spin VFX
September 1, 2022 - September 1, 2023
Performed minor pipeline wrangling and supported publishing/pitch workflow issues. Created Pyro, FLIP, and other FX; developed R&D effects for productions. Produced studio documentation and solved technical gaps between Katana-based lighters and Houdini artists. Learned and adapted to USD. Supported productions including ‘Antman: Quantumania’ and ‘The Continental: From the World of John Wick’. Led junior artist onboarding, tested pipeline tools, created builds for handoff, troubleshot issues with international teams, and supported additional production needs (including testing/creating HDAs).
VFX Artist at MPC / Mr X
March 1, 2021 - August 1, 2022
Created interaction effects and secondary effects for characters. Produced mattes for compositing and added/managed additional Albedo and rendering attributes for lighting. Tracked builds and documentation; led junior artists through onboarding. Participated in company activities such as event committees and organized artist events for arrivals/departures. Tested new pipeline tools; built assets for handoff to other artists; supported productions and troubleshooting with international teams; created and tested HDAS; provided additional support for pipeline and production needs.
VFX Artist at FX Training Company 3 (formerly Deluxe Entertainment)
July 1, 2020 - March 1, 2021
Created effects and simulations for production and rendered simulations/effects. Diagnosed shots impacted by animation changes affecting FX. Diagnosed FX builds and created production setups; assisted in VFX layout. Created/modified comp setups for effects and helped diagnose pipeline tools. Supported onboarding of artists.
Houdini VFX Artist at Soho VFX
September 1, 2019 - June 1, 2020
Created visual effects for production: built materials for VFX in Houdini, did Houdini lighting, and performed render wrangling responsibilities.

Education

Certificate program at Epic Games
May 1, 2026 - June 1, 2026
Certificate program at Google Digital Marketing & e-commerce
April 1, 2026 - May 1, 2026
Certificate program at IBM
February 1, 2026 - April 1, 2026
Certificate program at University of Waterloo
February 1, 2026 - March 1, 2026
Certificate program at Visual Effects Society
June 1, 2025 - November 1, 2025
Certificate program at Toronto Metropolitan University
June 1, 2025 - August 1, 2025
Advanced Diploma *Honours *Peer Mentor at Humber College
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services