Sound designer with over a decade of experience creating sound effects, foley, and ambience precisely matched to on-screen action across film, television, interactive media, and immersive installations. I’m comfortable working independently from raw video to finished, deliverable-ready audio—building soundscapes from commercially licensed libraries plus my own original field and foley recordings. I’m known for meticulous attention to timing and detail, and for maintaining consistent quality and pace across high volumes of short-form content. I can also step into supervising dialogue/ADR workflows and deliver frame-accurate sound that stays tightly aligned to picture.

Andrew Scott Duncan

Sound designer with over a decade of experience creating sound effects, foley, and ambience precisely matched to on-screen action across film, television, interactive media, and immersive installations. I’m comfortable working independently from raw video to finished, deliverable-ready audio—building soundscapes from commercially licensed libraries plus my own original field and foley recordings. I’m known for meticulous attention to timing and detail, and for maintaining consistent quality and pace across high volumes of short-form content. I can also step into supervising dialogue/ADR workflows and deliver frame-accurate sound that stays tightly aligned to picture.

Available to hire

Sound designer with over a decade of experience creating sound effects, foley, and ambience precisely matched to on-screen action across film, television, interactive media, and immersive installations. I’m comfortable working independently from raw video to finished, deliverable-ready audio—building soundscapes from commercially licensed libraries plus my own original field and foley recordings.

I’m known for meticulous attention to timing and detail, and for maintaining consistent quality and pace across high volumes of short-form content. I can also step into supervising dialogue/ADR workflows and deliver frame-accurate sound that stays tightly aligned to picture.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Sound Department Lead at Salesforce
January 1, 2016 - January 1, 2024
Directed sound design and audio post-production for customer story films, broadcast commercials, and keynote content, ensuring every sound cue matched picture with frame-accurate precision. Built and managed a production pipeline handling a high volume of short-form video content, maintaining quality and delivery-format standards across every asset.
Sound Designer & Dialogue Editor at Freelance
January 1, 2013 - January 1, 2020
Designed original sound effects, foley, and ambience to picture for 20+ independent film and television projects spanning a wide range of genres. Built each soundscape using commercial sound libraries and custom-recorded source material, with careful matching to on-screen action. Served as Supervising Dialogue/ADR Editor on Halo 4: Forward Until Dawn, matching dialogue and sound design precisely to picture. Worked from raw footage to finished deliverable stems under tight, recurring schedules, adapting technical and creative approach to each project’s formatting and delivery requirements.
Interactive & Installation Sound Design at Independent Projects
January 1, 2011 - January 1, 2016
Designed the complete sound effects library and interactive score for Disney’s Habit Heroes exhibit at EPCOT Center, creating sound assets triggered by real-time guest interaction and on-screen action. Created the full sound design and score for the interactive graphic novel Operation Ajax, syncing ambience and sound effects to panel-by-panel visual storytelling. Presented at SXSW 2012 with coverage in The New York Times, The Huffington Post, and Democracy Now.

Education

Bachelor of Music, Music Theory at Northwestern University
January 11, 2030 - August 18, 2026

Qualifications

Golden Reel Award for Best Sound Editing – Computer Episodic Entertainment
January 1, 2013 - August 18, 2026

Industry Experience

Media & Entertainment