Sound designer with over a decade of experience creating sound effects, foley, and ambience precisely matched to on-screen action across film, television, interactive media, and immersive installations. I’m comfortable working independently from raw video to finished, deliverable-ready audio—building soundscapes from commercially licensed libraries plus my own original field and foley recordings.
I’m known for meticulous attention to timing and detail, and for maintaining consistent quality and pace across high volumes of short-form content. I can also step into supervising dialogue/ADR workflows and deliver frame-accurate sound that stays tightly aligned to picture.
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