CAFA‑trained visual artist specialising in character design, illustration and visual storytelling for games. I have delivered finished art assets for a live‑launched Roblox game, comfortable adapting to cartoon and stylised game art styles. Experienced in IP visual development, illustration production and cross‑media projects. Proficient in Photoshop, Illustrator, Procreate, Blender and Figma. Able to iterate artwork quickly based on briefs and client feedback, open for remote contracting.

QIUYING Li

CAFA‑trained visual artist specialising in character design, illustration and visual storytelling for games. I have delivered finished art assets for a live‑launched Roblox game, comfortable adapting to cartoon and stylised game art styles. Experienced in IP visual development, illustration production and cross‑media projects. Proficient in Photoshop, Illustrator, Procreate, Blender and Figma. Able to iterate artwork quickly based on briefs and client feedback, open for remote contracting.

Available to hire

CAFA‑trained visual artist specialising in character design, illustration and visual storytelling for games. I have delivered finished art assets for a live‑launched Roblox game, comfortable adapting to cartoon and stylised game art styles. Experienced in IP visual development, illustration production and cross‑media projects. Proficient in Photoshop, Illustrator, Procreate, Blender and Figma. Able to iterate artwork quickly based on briefs and client feedback, open for remote contracting.

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Work Experience

Producer (AI Animated Short, Dual-language Editions) at National Fine Arts Education Project: "Art Inspires Future" AI Animated Short
August 1, 2025 - December 1, 2025
Independently managed end-to-end production from live-action shooting and AI image generation through editing and audio scoring. Delivered 3-minute and 5-minute dual-language versions, credited personally, and the project was featured on CAFA’s official WeChat channel after public release. Additional responsibilities included overseeing bilingual deliverable preparation and coordination across creation stages.
VFX Production Trainee at Beijing Yijiantianhe Film & Television Technology Co., Ltd.
April 1, 2025 - August 1, 2026
Trained for production workflows in film/TV VFX and supported visual production tasks as a trainee, focusing on learning end-to-end production practices aligned with industry needs.
Concept Designer at Sohu Changyou × CAFA Game Art R&D Workshop
May 1, 2024 - June 1, 2025
Studied commercial game art pipelines and produced character designs, scene designs, gameplay proposals, and basic UI according to industry specifications. Received an official competency certificate from Sohu Changyou after course completion. Trained under industry leads on full-pipeline film/TV visual production covering concept design, 3D blockout/modeling, and post-compositing, with exposure to commercial VFX workflows.
Illustrator / Picture Book Illustrator (Project Lead) at National Intangible Cultural Heritage "HaiFeng Qilin Dance" Theme Picture Book
November 1, 2023 - August 1, 2024
Conducted field research and co-developed scripts for a 12-volume national non-heritage picture book series. Independently created full-book color schemes and completed book coloring. Earned official certification/national honor; selected artworks were submitted for internal museum archiving and circulation.

Education

Bachelor of Fine Arts (B.F.A.) at China Central Academy of Fine Arts
September 1, 2022 - June 1, 2026
Bachelor of Fine Arts (B.F.A.) at China Central Academy of Fine Arts
September 1, 2022 - June 1, 2026
Bachelor of Fine Arts (B.F.A.) at China Central Academy of Fine Arts
September 1, 2022 - June 1, 2026
Bachelor of Fine Arts (B.F.A.) at China Central Academy of Fine Arts (CAFA)
September 1, 2022 - June 1, 2026
Online course (Course grade 95/100) at AI Short Film Course
January 1, 2023 - January 1, 2023
Online course (Course grade 95/100) at Oil Painting Elective
January 1, 2023 - January 1, 2023

Qualifications

Official competency certificate (Sohu Changyou) — Game Art R&D Workshop completion
January 1, 2025 - August 19, 2026
Certification and national honor — National Intangible Cultural Heritage
August 1, 2025 - August 19, 2026
Sohu Changyou competency certificate (course completion)
May 1, 2024 - August 19, 2026
Official certification from National Intangible Cultural Heritage 'HaiFeng Qilin Dance' Theme Picture Book project
November 1, 2023 - August 19, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization, Government