Available to hire
Game design graduate student and level designer focused on building combat spaces, puzzle mechanics, quest-driven environments, and narrative gameplay. Experienced with Unreal Engine (Blueprints, whiteboxing, encounter design, playtesting) and Bethesda Creation Kit (wave and boss scripting, modular world building, branching narrative).
Skills
Work Experience
Level Designer (Personal Project) at Crimson Break (Creation Kit)
May 1, 2025 - July 1, 2025Leveraged verticality across three main rooms and scripted wave sequences using enemy arrays. Created a boss fight as the final combat encounter. Developed a narrative in which the player learns about the evil warden and evil prisoner Larry, aligning story beats to the encounter flow.
Level Designer at SMU Guildhall GameLab
May 1, 2025 - December 1, 2026Designed and prototyped a Puzzle Light mechanic using Unreal Engine Blueprints, including an interactive mirror that dynamically reflects light. Built a whitebox level to communicate core spatial flow and gameplay beats. Collaborated with artists to establish appropriate scale for readability and gameplay, and partnered on a modular asset list to improve efficiency. Worked with the Lead Game Designer to align gameplay with the project’s high-level narrative vision.
Level Designer (Personal Project) at Larry’s Mad Factory (Creation Kit)
January 1, 2025 - May 1, 2025Created exterior and interior spaces using modular pieces. Built environmental storytelling to depict a dilapidated town and factory. Authored a quest with branching narrative emphasizing player choice and impact, centered on robots that went rogue and the player’s objective to save the town. Worldbuilt so the environment changes based on player decisions.
Level Design (Racing Track Section) at SMU Guildhall GameLab
January 1, 2025 - May 1, 2025Developed a section of a racing track designed to fit the project’s dune theme. Used Unreal Engine Blueprints to script a power-up concept. Participated in morning meetings and incorporated feedback with the lead level designer. Coordinated with the Art Producer on required assets for track conveyance and thematic consistency.
Education
Master of Interactive Technology (Specialization in Level Design) at SMU Guildhall Dallas
January 11, 2030 - May 1, 2026Video Game Development at St. Edward’s University Austin
January 11, 2030 - May 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
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