Available to hire
Animator and motion design generalist specializing in end-to-end 2D/3D production for social and broadcast content. Experienced in scalable motion systems, 3D product visualization, and high-quality digital twins that maintain consistent visual identity across campaigns.
Skilled in translating scripts and 2D concepts into production-ready 3D assets, including character animation, compositing, sound design, and VFX integration. Collaborative, detail-focused, and proactive in optimizing geometry, UVs, rendering quality, and pipeline readiness for fast-paced delivery.
Experience Level
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Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
2D/3D Animator at ReMasters
July 1, 2024 - PresentLed end-to-end production of 20+ “How to Bet” educational content videos, transforming scripts into fully realized animations including storyboards, style frames, 3D assets, 3D character animation, compositing, and sound design. Developed scalable motion systems and templates for “Wise Guy” videos for short-form educational content explaining online casino games, improving efficiency and consistency.
Integrated AI-driven imagery and image-to-video workflows to enhance visual style and create impactful sports and casino visuals that elevated overall brand quality. Created animated 2D/3D logo intros, outros, and promotional stingers for shows, social media, and virtual broadcasts; collaborated with editors and designers to integrate motion graphics, VFX, and paid media assets into final deliverables. Designed and animated CTV spots and seasonal content tailored to specific sports campaigns and promotions; delivered animated visuals for live presentations, trade shows, and broadc
3D Media & Design Analyst at Accenture (Mackevision)
June 1, 2023 - June 1, 2024Produced production-ready high-end 3D product renders and digital twin assets for global clients under strict quality standards. Verified product accuracy across 3D assets by checking critical details and ensuring asset packages were complete and ready for the production pipeline.
Enhanced product realism by integrating advanced visual effects such as lighting simulations, emissive elements, and dynamic details. Contributed to maintaining visual consistency and technical accuracy across large-scale production environments.
Senior 3D Artist at Journey.World
August 1, 2022 - October 1, 2022Led full development of 3D character avatars for major artists including Yungblud, Madison Beer, and Kane Brown for WalmartLand’s Roblox virtual experience. Collaborated with concept artists to accurately translate 2D designs into 3D while ensuring correct proportions, style, and character fidelity.
Designed and iterated character outfits to solve technical challenges related to simulation, collision, and animation constraints; ensured clean topology and optimized geometry for animation performance while meeting strict polygon budgets. Coordinated with animation teams to guarantee seamless integration with motion capture systems and oversaw final asset delivery, managing last-stage refinements prior to rigging and animation to ensure production readiness.
Freelance 3D Generalist & Motion Designer at Arizona Beverages
April 1, 2021 - December 1, 2025Led end-to-end social media campaign ad production, translating briefs into scalable animations optimized across formats while maintaining visual consistency. Collaborated with in-house marketing teams to align creative direction with campaign goals and deliver high-impact paid media assets across multiple product lines. Designed premium product animations and seasonal content to support visual identity and differentiation.
Engineered high-quality 3D digital twins for e-commerce to enable scalable product visualization and catalog imagery. Established adaptable seasonal visual systems for multi-platform campaign rollouts by implementing modular motion frameworks and reusable templates to maintain consistency and efficiency across high-volume deliverables.
3D Modeling & Texturing Artist at Relish Studios
October 1, 2020 - February 1, 2022Developed high-quality 3D assets and toy compacts including characters, environments, and props for animated TV series such as Barbie, Polly Pocket, Cave Club, and Dreamtopia. Ensured clean topology, optimized geometry, and efficient UV layouts to meet animation and rendering standards across production pipelines.
Collaborated closely with art directors, concept artists, and leads to translate 2D designs into production-ready 3D models while maintaining strict technical requirements including polygon budgets and texture resolution limits to ensure assets met performance constraints.
Converted client-provided CAD models into animation-ready assets optimized for rigging and deformation. Refined and corrected models from junior artists to improve topology, structure, and overall asset quality. Optimized 3D environments using instancing workflows, reducing scene weight and improving performance; verified scene integrity by eliminating non-manifold geometry, avoiding n-gons, and maintaini
Education
Bachelor’s Degree in Digital Animation at Universidad LCI
January 1, 2022 - August 19, 2026Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Retail
Experience Level
Expert
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