Available to hire
Unity developer building production-ready UI and gameplay systems in C# for mobile and WebGL. Experienced in responsive UGUI/ TextMesh Pro workflows, scalable game architecture (MVC, Observer, UniTask, event systems, and between-version source control with Git), and performance optimization for web distribution.
Seven years shipping shipped titles including Goblin Stone (Steam/Epic) and Flippy Bottle Extreme (9M+ downloads). Works cross-functionally with design, art, backend engineering, and QA to iterate from playtesting feedback through release.
Work Experience
Junior Unity Developer at DigiPlus Inc.
July 1, 2025 - PresentImplemented production-ready UI from artist mockups for mobile and WebGL using UGUI and TextMesh Pro, ensuring responsive layouts across resolutions and safe areas. Reduced WebGL build size from 28 MB to 14.7 MB (-47%) through texture compression tuning and engine code stripping, improving initial load for browser players. Integrated backend APIs to enable data-driven gameplay features such as ticket purchase, latest winners, and latest bets. Built scalable gameplay systems using reactive programming (R3), Observer pattern, MVC architecture, UniTask, and DoTween. Developed and iterated core gameplay mechanics with playtesting feedback to improve player experience. Collaborated with designers, artists, backend engineers, and QA from concept to release; participated in agile sprint planning, estimation, and team mentoring. Served as acting project manager for one development quarter, coordinating activities across the team.
Associate Producer at Mega Cat Studios Inc.
August 1, 2024 - February 28, 2025Initiated accessibility feature planning for a AAA console title, scoping requirements across UI readability, input remapping, and navigation standards. Partnered with leads across the publishing lifecycle to prioritize work, manage deadlines, and assess production risks.
Producer at Orc Chop Games Inc.
February 1, 2020 - February 29, 2024Produced Goblin Stone, a turn-based RPG shipped on Steam and Epic Games Store across its full four-year development cycle. Managed distributed teams in the Philippines and Beijing, serving as primary publisher contact and coordinating outsourcing partners and freelancers. Enhanced QA practices and communication loops between QA and engineering.
Assistant Project Manager at Most Played Games Inc.
May 1, 2018 - December 31, 2019Programmed a hyper-casual game for Android and iOS (unreleased), contributing to concept and design across the studio portfolio, including Flippy Bottle Extreme (9.4M+ Google Play downloads, 4.65★) and Make Tusok the Fishball. QA’d end-to-end releases covering functionality, compatibility, regression, and soak testing, and handled launches on Google Play and App Store Connect.
Education
Full-Stack Web Development (MERN) at Zuitt Tech Program
January 1, 2025 - August 20, 2026B.S. Information Technology (Specialization in Game Design & Development) at De La Salle - College of Saint Benilde
January 1, 2013 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
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