Game designer focused on building hyper-casual and action RPG experiences end-to-end—from core mechanics, GDDs, UI mockups, economy balancing, and level design to playtesting and iteration. Proficient with Godot and GDScript, with experience collaborating across art and development teams to ship polished gameplay. As a solo developer, I independently design and implement complete 2D/3D prototypes and gameplay systems, including character control, state machines, and progression loops. I enjoy rapid iteration, clear documentation, and creating fun, player-retentive mechanics for mobile and game-ready experiences.

ABHINAV NEGI

Game designer focused on building hyper-casual and action RPG experiences end-to-end—from core mechanics, GDDs, UI mockups, economy balancing, and level design to playtesting and iteration. Proficient with Godot and GDScript, with experience collaborating across art and development teams to ship polished gameplay. As a solo developer, I independently design and implement complete 2D/3D prototypes and gameplay systems, including character control, state machines, and progression loops. I enjoy rapid iteration, clear documentation, and creating fun, player-retentive mechanics for mobile and game-ready experiences.

Available to hire

Game designer focused on building hyper-casual and action RPG experiences end-to-end—from core mechanics, GDDs, UI mockups, economy balancing, and level design to playtesting and iteration. Proficient with Godot and GDScript, with experience collaborating across art and development teams to ship polished gameplay.

As a solo developer, I independently design and implement complete 2D/3D prototypes and gameplay systems, including character control, state machines, and progression loops. I enjoy rapid iteration, clear documentation, and creating fun, player-retentive mechanics for mobile and game-ready experiences.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Game Designer at Vanara Games
April 1, 2025 - October 1, 2025
Designed hyper-casual mobile games such as Colour Swap and Tyre Champs. Created comprehensive Game Design Documents (GDDs) covering game mechanics, UI direction, and user experience. Produced detailed UI mockups to guide visual design and improve player usability. Designed and tuned balanced game economy systems to optimize player retention and monetization. Built varied level designs for more challenging and engaging gameplay. Collaborated with art and development teams to align design vision with implementation, and conducted playtesting sessions to refine mechanics and improve overall player satisfaction.

Education

B.Tech: CSE at Dronacharya Group of Institutions (AKTU)
January 1, 2021 - January 1, 2025
Class XII (Senior Secondary) at St Teresa School (CBSE)
January 1, 2021 - January 1, 2021
Class X at St Teresa School (CBSE)
January 1, 2019 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming