Unity game developer specializing in vehicle physics simulation, with experience building complete vehicle physics projects and integrating professional physics assets into score attack gameplay modes. Built two complete vehicle physics builds: a wheel-collider racing game tuned to real BMW M3 GTR and Lexus LFA data, and a score-attack mode using a configured vehicle physics asset.
Documented technical problems and architectural decisions across both builds, with strong Unity/physics implementation skills (WheelCollider tuning, suspension, slip ratio/angle, ABS/TC/stability assists) and performance-focused engineering (URP, fixed timestep tuning, WebGL optimization). Based remotely from Lagos with GMT+1 alignment and experienced with collaborative dev workflows using Git/GitHub.
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