Unity game developer specializing in vehicle physics simulation, with experience building complete vehicle physics projects and integrating professional physics assets into score attack gameplay modes. Built two complete vehicle physics builds: a wheel-collider racing game tuned to real BMW M3 GTR and Lexus LFA data, and a score-attack mode using a configured vehicle physics asset. Documented technical problems and architectural decisions across both builds, with strong Unity/physics implementation skills (WheelCollider tuning, suspension, slip ratio/angle, ABS/TC/stability assists) and performance-focused engineering (URP, fixed timestep tuning, WebGL optimization). Based remotely from Lagos with GMT+1 alignment and experienced with collaborative dev workflows using Git/GitHub.

PAMTOk SA M DALO H TO K

Unity game developer specializing in vehicle physics simulation, with experience building complete vehicle physics projects and integrating professional physics assets into score attack gameplay modes. Built two complete vehicle physics builds: a wheel-collider racing game tuned to real BMW M3 GTR and Lexus LFA data, and a score-attack mode using a configured vehicle physics asset. Documented technical problems and architectural decisions across both builds, with strong Unity/physics implementation skills (WheelCollider tuning, suspension, slip ratio/angle, ABS/TC/stability assists) and performance-focused engineering (URP, fixed timestep tuning, WebGL optimization). Based remotely from Lagos with GMT+1 alignment and experienced with collaborative dev workflows using Git/GitHub.

Available to hire

Unity game developer specializing in vehicle physics simulation, with experience building complete vehicle physics projects and integrating professional physics assets into score attack gameplay modes. Built two complete vehicle physics builds: a wheel-collider racing game tuned to real BMW M3 GTR and Lexus LFA data, and a score-attack mode using a configured vehicle physics asset.

Documented technical problems and architectural decisions across both builds, with strong Unity/physics implementation skills (WheelCollider tuning, suspension, slip ratio/angle, ABS/TC/stability assists) and performance-focused engineering (URP, fixed timestep tuning, WebGL optimization). Based remotely from Lagos with GMT+1 alignment and experienced with collaborative dev workflows using Git/GitHub.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Industrial Trainee (SIWES) - Administration Department at Ministry of Finance, Administration Dept
August 1, 2026 - October 1, 2026
Observed structured government institutional operations and professional conduct standards. Continued independent Unity development study during placement and supported ongoing administrative work within the institution.
Industrial Trainee (SIWES) - Administration Dept at Ministry of Finance
August 1, 2026 - October 1, 2026
Mandatory university placement in the Administration Department. Observed structured government institutional operations and followed professional conduct standards. Continued independent Unity development study during placement.

Education

BSc Information Technology at University of Ilorin
January 11, 2030 - January 1, 2028
BSc Information Technology at University of Ilorin, Nigeria
January 11, 2030 - January 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Government