Sound Designer | SFX, Foley & Interactive Audio Sound Designer with 7+ years of experience creating audio for interactive experiences, XR applications and visual media. I design sound effects, ambience, foley and immersive audio workflows with technical precision and structured delivery. I’ve built and refined interactive audio systems using Wwise and Unity, processed and restored recordings with spectral tools, and iterated audio through QA, stakeholder feedback and user evaluation—delivering synchronized, immersive experiences for large-scale technology demos and brand installations.

Oscar Jackson

Sound Designer | SFX, Foley & Interactive Audio Sound Designer with 7+ years of experience creating audio for interactive experiences, XR applications and visual media. I design sound effects, ambience, foley and immersive audio workflows with technical precision and structured delivery. I’ve built and refined interactive audio systems using Wwise and Unity, processed and restored recordings with spectral tools, and iterated audio through QA, stakeholder feedback and user evaluation—delivering synchronized, immersive experiences for large-scale technology demos and brand installations.

Available to hire

Sound Designer | SFX, Foley & Interactive Audio Sound Designer with 7+ years of experience creating audio for interactive experiences, XR applications and visual media. I design sound effects, ambience, foley and immersive audio workflows with technical precision and structured delivery.

I’ve built and refined interactive audio systems using Wwise and Unity, processed and restored recordings with spectral tools, and iterated audio through QA, stakeholder feedback and user evaluation—delivering synchronized, immersive experiences for large-scale technology demos and brand installations.

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Work Experience

Co-Founder / Developer (Audio + UX/Systems) at Bright Workout – Health & Well-being Mobile App (React Native / AI Integration)
January 1, 2026 - Present
Co-founded and developed a mobile application with UX structure, behavioural design and system architecture. Worked on app development and integrated audio behaviors, including responsive sound tied to user interactions.
Co-Founder / Developer (Mobile App) at Bright Workout – Health & Well-being (Mobile App)
January 1, 2026 - Present
Co-founded and developed a health & well-being mobile application, working across UX, system design, and technical implementation. Built behavioral design and system architecture and focused on responsive, interactive UX/audio behaviors with AI integration for upcoming features.
Audio/Systems Designer (Spatial Audio Prototype) at Ambisonic Playground – Spatial Audio Runtime Prototype (Unity / Meta Quest)
January 1, 2025 - January 1, 2025
Designed immersive ambisonic audio zones using First Order Ambisonics (FOA) and implemented a zone-based activation system controlling environmental playback in a spatial audio runtime prototype for Meta Quest.
Developer (Audio + UI Implementation) at LunchPunch – Solo Developed Mobile App (Unity)
January 1, 2025 - January 1, 2025
Built and shipped a complete mobile product including UX, logic and audio implementation. Integrated responsive UI sound for micro-workout interactions, and implemented the audio behavior within the Unity app.
Spatial Audio Prototype Developer (XR) at Ambisonic Playground – Spatial Audio Runtime Prototype (Unity / Meta Quest)
January 1, 2025 - January 1, 2025
Designed and implemented immersive ambisonic audio zones using First Order Ambisonics (FOA). Created a zone-based activation system that controls environmental playback within the runtime.
Solo Developer at LunchPunch (Mobile App) – Unity
January 1, 2025 - January 1, 2025
Released a complete mobile product integrating responsive UI sound for micro-workout interactions, including UX, logic, and audio implementation as a solo developer.
Sound Designer / Audio Engineer at Ericsson Virtual Portfolio Experience Team
January 1, 2017 - January 1, 2025
Designed, implemented, and refined interactive audio for XR experiences, interactive applications, and large-scale technology demonstrations. Built interactive audio systems using Wwise and Unity, processed and evaluated assets against technical/quality requirements, and led interactive brand audio across Ericsson experiences. Contributed to installations and demonstrations presented at Mobile World Congress, including testing, mixing, and iterative refinement through stakeholder feedback and user evaluation. Supported technical troubleshooting and audio implementation iterations, and performed audio processing/restoration (including spectral editing and noise reduction). Created audio experiences synchronized with visual actions and interactive scenarios, and acted as an advisor and tester during immersive media development (MPEG-I).

Education

Higher Vocational Diploma – Immersive Experience Creator at Future Games
January 1, 2024 - January 1, 2025
University Diploma – Music Production / Sound Design at Linnaeus University
January 1, 2013 - January 1, 2015
Bachelor’s Degree – Computer Science / UX Design at Stockholm University / KTH
January 1, 2009 - January 1, 2012
Higher Vocational Diploma – Immersive Experience Creator at Future Games
January 1, 2024 - January 1, 2025
University Diploma – Music Production / Sound Design at Linnaeus University
January 1, 2013 - January 1, 2015
Bachelor’s Degree – Computer Science / UX Design at Stockholm University / KTH
January 1, 2009 - January 1, 2012

Qualifications

Boxing Coach (Licensed)
January 11, 2030 - August 21, 2026
Boxing Coach (Licensed)
January 11, 2030 - August 21, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Telecommunications, Computers & Electronics