Game-driven by a love of discovering small details that craft meaningful stories, and excited to collaborate with others to bring memorable experiences to life. Works as an environment artist focused on sci-fi/retail-style detail, lighting, and texture optimization for real-time rendering.

Chatnae Al-Jurdi

Game-driven by a love of discovering small details that craft meaningful stories, and excited to collaborate with others to bring memorable experiences to life. Works as an environment artist focused on sci-fi/retail-style detail, lighting, and texture optimization for real-time rendering.

Available to hire

Game-driven by a love of discovering small details that craft meaningful stories, and excited to collaborate with others to bring memorable experiences to life. Works as an environment artist focused on sci-fi/retail-style detail, lighting, and texture optimization for real-time rendering.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Game Tester at Game development (company not specified)
January 1, 2023 - December 31, 2023
Played and tested the game, documenting gameplay issues and providing clear, constructive feedback on engagement and game balance. Assessed gameplay from a first-time player perspective and helped identify improvements for player experience.
Environment Artist at Extended Diploma / Portfolio Experience
January 1, 2022 - January 1, 2023
Environment art roles including story-driven composition, lighting, texturing, UV layout, hard-surface modelling, sculpting, and modelling workflows. Created environment props and assets, produced a portfolio environment, and optimized models for production constraints. Collaborated with mentors and teammates to coordinate tasks and meet deadlines, including resolving visual and technical issues inside the game engine.
Game Environmental Artist at MECONTAC EXPERIENCE / MC
January 1, 2022 - January 1, 2023
Environment storytelling and real-time game art production. Produced environment concept art to establish the project’s visual direction, modelled environment assets based on the team’s approved designs, and optimized assets for real-time rendering through clean topology, UV layout, and efficient geometry. Evaluated game mechanics from a first-time player perspective and served as a game tester, identifying issues and suggesting engagement improvements. Produced and supported environment art deliverables aligned with milestones.
Game Environmental Artist at Freelance / Game development team (company not specified)
January 1, 2021 - December 31, 2023
Crafted and optimized a sci-fi retro environment for the metaverse, including modeling modular assets and producing optimized meshes for real-time rendering. Evaluated game mechanics from a first-time player perspective and iterated based on playtesting feedback, identifying issues and suggesting improvements to increase engagement. Produced environment concept art to establish the project’s visual direction, modeled environment assets aligned with the team’s approved designs, and optimized assets via clean topology, UV layouts, and efficient geometry for performance. Collaborated with the team to communicate progress and coordinate tasks to meet milestones and deadlines. Assisted with troubleshooting visual and technical issues within the game engine.

Education

Bachelor of Arts (B.A.) / degree (exact type not specified) at Westminster Kingsway College
January 1, 2022 - August 24, 2026
Diploma at Westminster Kingsway College
January 1, 2022 - August 24, 2026
MA at University of the Arts London
January 11, 2030 - August 24, 2026

Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment