Sound Designer and music professional with 20+ years of experience in music performance, 8+ years of sound design in AAA games, and 10+ years of audio production. Known for strong analytical, technical, and problem-solving skills, with the ability to work independently or within a team. Experienced in designing and implementing audio across game systems (UI, ambiences, foley, weapons, vehicles, cinematics, gameplay), mixing audio assets for open-world gameplay, and integrating composer scores into missions. Highly organized, responsible, and detail-focused with excellent time management and adaptability.

Amanda Belle

Sound Designer and music professional with 20+ years of experience in music performance, 8+ years of sound design in AAA games, and 10+ years of audio production. Known for strong analytical, technical, and problem-solving skills, with the ability to work independently or within a team. Experienced in designing and implementing audio across game systems (UI, ambiences, foley, weapons, vehicles, cinematics, gameplay), mixing audio assets for open-world gameplay, and integrating composer scores into missions. Highly organized, responsible, and detail-focused with excellent time management and adaptability.

Available to hire

Sound Designer and music professional with 20+ years of experience in music performance, 8+ years of sound design in AAA games, and 10+ years of audio production. Known for strong analytical, technical, and problem-solving skills, with the ability to work independently or within a team.

Experienced in designing and implementing audio across game systems (UI, ambiences, foley, weapons, vehicles, cinematics, gameplay), mixing audio assets for open-world gameplay, and integrating composer scores into missions. Highly organized, responsible, and detail-focused with excellent time management and adaptability.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Sound Designer at Ubisoft Toronto
January 1, 2017 - Present
Designed and implemented audio for game design systems including UI, ambiences, foley, weapons, vehicles, cinematics, and gameplay ingredients. Mixed audio assets for an open-world based game. Implemented composer music scores into gameplay missions.
Audio Engineer at Leeds Beckett University
January 1, 2014 - January 1, 2016
Led music work for a national commercial campaign and served as audio engineer for university involvement during national commercial campaigns.
Development Tester at Ubisoft Toronto
January 1, 2012 - January 1, 2013
Ensured games were free from defects by communicating issues to developers, documenting changes across builds, attending meetings for key feature discussions, and auditing audio sessions when invited.

Education

BA (Hons) Music Performance and Production at Leeds Beckett University
January 1, 2013 - January 1, 2016
Diploma, Audio Engineering at The Audio Recording Academy
January 1, 2012 - August 24, 2026
Certificate, Jazz Vocal Performance at Humber College (Lakeshore)
January 1, 2011 - August 24, 2026

Qualifications

Wwise Fundamentals (Wwise-101)
January 11, 2030 - August 24, 2026
Wwise Interactive Music (Wwise-201)
January 11, 2030 - August 24, 2026
Wwise Performance Optimization & Mobile Considerations (Wwise-251)
January 11, 2030 - August 24, 2026
Wwise Unity Integration (Wwise-301)
January 11, 2030 - August 24, 2026
SheCodes Basic Certification: Introduction to Coding
January 11, 2030 - August 24, 2026
SheCodes Plus Certification: Advanced Coding
January 11, 2030 - August 24, 2026

Industry Experience

Gaming, Media & Entertainment, Education