Animation and Game Development graduate from Simon Fraser University with hands-on experience in 3D character modeling, rigging, and animation across games and short films. Skilled in building animation-ready armatures, including shape key controllers, and adapting animations across multiple mediums. Sole and multi-role contributor on shipped and in-production projects—creating character animations, rigs, and assets while maintaining visual consistency. Also experienced in storyboarding, CG art, and pixel/vector sprite work for game environments, cutscenes, and endings.

Nima Bagheri

Animation and Game Development graduate from Simon Fraser University with hands-on experience in 3D character modeling, rigging, and animation across games and short films. Skilled in building animation-ready armatures, including shape key controllers, and adapting animations across multiple mediums. Sole and multi-role contributor on shipped and in-production projects—creating character animations, rigs, and assets while maintaining visual consistency. Also experienced in storyboarding, CG art, and pixel/vector sprite work for game environments, cutscenes, and endings.

Available to hire

Animation and Game Development graduate from Simon Fraser University with hands-on experience in 3D character modeling, rigging, and animation across games and short films. Skilled in building animation-ready armatures, including shape key controllers, and adapting animations across multiple mediums.

Sole and multi-role contributor on shipped and in-production projects—creating character animations, rigs, and assets while maintaining visual consistency. Also experienced in storyboarding, CG art, and pixel/vector sprite work for game environments, cutscenes, and endings.

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Language

English
Advanced
Persian
Fluent

Work Experience

Animator, Rigging Artist, 3D Artist at Arcane Redemption (Video Game)
January 1, 2026 - Present
Sole animator responsible for creating 80+ character animations across the entire project. Sole rigging artist responsible for creating 15+ armatures for all characters in the game. Built 3D models for the playable character and the final boss, ensuring animation-ready structures and consistent character performance.
Character Artist, Background Artist, CG Artist at Love Out of This World (Video Game)
January 1, 2025 - December 31, 2025
Created 50+ character sprites using vector, raster, and pixel art techniques. Designed 5+ background artworks using 3D modeling and digital paint-over methods. Produced 5+ CG artworks for endings and cutscenes for the game.
Animator, Asset Designer, Pixel Artist at Zvezda-13 (Video Game)
January 1, 2025 - December 31, 2025
Animated four states for one enemy. Designed 10+ in-game item assets while maintaining visual consistency across the project. Contributed to the game’s overall presentation through both animation and asset work.
Animator, Rigging Artist, 3D Artist, Storyboard Artist at Mail Mischief (Animated Short Film)
January 1, 2024 - December 31, 2024
Fully modeled and rigged a major character using an animation-friendly rig with keyframeable facial expressions and shape controllers. Animated 10+ shots, covering character, camera, and environmental movement. Created 30+ storyboard shots for the film.

Education

Bachelor's degree (Majored in Interactive Arts & Technology) at Simon Fraser University
January 1, 2023 - January 1, 2026
Majored in Communication, Arts & Technology at Fraser International College
January 1, 2021 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet