Available to hire
Highly experienced Principal Concept Artist with 15+ years in the games industry, specializing in digital painting, environment design, and world-building for high-profile IPs. Known for leading visual direction from pitch decks through to final in-game assets and promotional branding.
Brings strong leadership across full visual pipelines—from storyboarding and style guides to DLC/PSVR2 visual upgrades—delivering atmospheric, performance-aware art direction while maintaining production momentum in AAA environments.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Principal Concept Artist at XR Games
September 1, 2019 - January 31, 2025Led visual world-building concepts and created high-impact pitch decks to secure and define project direction for Starship Troopers: Continuum. Oversaw all visual aspects from inception to DLC for Zombieland 2: Headshot Fever (Original & Reloaded), including upgrading graphics for PSVR2 with a focus on atmospheric lighting and performance-driven visual enhancements. Produced extensive 2D branding, logos, and promotional graphics across multiple studio projects.
Concept Artist at Freelance
September 1, 2017 - August 31, 2019Collaborated with Creatives in the Attic on high-tier AAA titles. Provided concept support for Hitman 2 and CSR2, contributing to environment/asset direction and supporting production needs across ongoing releases.
Storyboard Artist / Concept Artist at Supermassive Games
March 1, 2016 - September 30, 2017Designed the primary sanatorium environment and characters for The Inpatient, producing over three hours of storyboarded gameplay (thousands of panels). Developed initial pitch storyboards, character designs, and vehicle concepts for Bravo Team, translating narrative beats into clear visual storytelling and actionable concept direction.
Senior Concept Artist at Codemasters
May 1, 2011 - November 30, 2015Created comprehensive style guides for trailers, environmental concepts, and promotional assets (posters, apparel) for F1 Online. Produced concept art for Dirt Rally and Overlord: Fellowship of Evil including environments, UI iconography (trophies/achievements), and detailed vehicle visuals. Supported mobile titles including Boom Tanks and Colin McRae Rally (iOS).
Concept Artist at EA Games
September 1, 2009 - April 30, 2011Worked on Harry Potter and the Deathly Hallows (Parts 1 & 2) as an environmental concept artist, creating FX concepts, prop designs, and final in-game loading screens. Produced Create: high-volume concept art under tight production schedules over a six-month cycle.
Concept Artist at Pivotal Games
April 1, 2007 - March 31, 2009Developed technical concepts, environments, and character designs for Conflict: Denied Ops. Produced storyboards and achievement iconography for four unannounced internal IPs.
Education
BA (Hons) Graphic Design and Illustration (1st Class) at University of Humberside
January 1, 2003 - January 1, 2007Art Foundation Course (Credit) at Barnsley School of Art
January 11, 2030 - August 25, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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