I am an aspiring 3D modeling artist with hands-on experience creating game-ready hard-surface assets, weapons, vehicles, and props. I specialize in clean modeling, topology, retopology, UV mapping, and PBR texturing using Autodesk Maya, ZBrush, Substance Painter, and Adobe Photoshop.
I am passionate about 3D modeling and continuously improving my skills to meet industry standards. I enjoy creating detailed, optimized assets for real-time engines while maintaining professional workflows, strong attention to detail, and a commitment to learning.
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3D modeling project created using Autodesk Maya and ZBrush. This portfolio showcases my skills in character modeling, hard-surface modeling, 3D asset creation, and digital sculpting.
Role: 3D Modeler
Software: Autodesk Maya, ZBrush, Substance 3D Painter
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