I’m an aspiring 3D modeling artist from Nepal, currently studying Animation & 3D Modeling at iDream Animation Academy. I enjoy creating game-ready hard-surface and asset models—especially weapons, vehicles, and props—while focusing on clean topology, good edge flow, and accurate UVs so textures bake and look right in production.
I work in a structured high-poly to low-poly workflow, using Maya for modeling and Substance 3D Painter for texturing, and I’m also building my skills in basic character modeling, material setup, and rigging. I’m detail-oriented, learn quickly through practice, and I’m actively looking for an opportunity to grow into a professional 3D artist and contribute to game, animation, or other 3D production projects.