I am an aspiring 3D modeling artist with hands-on experience creating game-ready hard-surface assets, weapons, vehicles, and props. I specialize in clean modeling, topology, retopology, UV mapping, and PBR texturing using Autodesk Maya, ZBrush, Substance Painter, and Adobe Photoshop. I am passionate about 3D modeling and continuously improving my skills to meet industry standards. I enjoy creating detailed, optimized assets for real-time engines while maintaining professional workflows, strong attention to detail, and a commitment to learning.

client

I am an aspiring 3D modeling artist with hands-on experience creating game-ready hard-surface assets, weapons, vehicles, and props. I specialize in clean modeling, topology, retopology, UV mapping, and PBR texturing using Autodesk Maya, ZBrush, Substance Painter, and Adobe Photoshop. I am passionate about 3D modeling and continuously improving my skills to meet industry standards. I enjoy creating detailed, optimized assets for real-time engines while maintaining professional workflows, strong attention to detail, and a commitment to learning.

Available to hire

I am an aspiring 3D modeling artist with hands-on experience creating game-ready hard-surface assets, weapons, vehicles, and props. I specialize in clean modeling, topology, retopology, UV mapping, and PBR texturing using Autodesk Maya, ZBrush, Substance Painter, and Adobe Photoshop.

I am passionate about 3D modeling and continuously improving my skills to meet industry standards. I enjoy creating detailed, optimized assets for real-time engines while maintaining professional workflows, strong attention to detail, and a commitment to learning.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Nepali
Fluent
English
Advanced
Hindi
Advanced

Work Experience

Freelance and Part-Time 3D Artist at Freelance and Part-Time Professional Work
January 1, 2021 - Present
Worked in freelance and part-time environments while continuing education. Handled different 3D modeling tasks and responsibilities independently, developed communication and teamwork skills, adapted to new tasks, and maintained deadlines. Created game-ready hard-surface assets and props using professional modeling, topology, retopology, UV mapping, baking, texturing, and optimization workflows.
Freelance and Part-Time 3D Artist at Freelance & Part-Time Professional Work
January 1, 2021 - Present
Worked in freelance and part-time environments while continuing education. Independently handled varied 3D modeling tasks and responsibilities, developed communication and teamwork skills, adapted quickly to new assignments, met deadlines, and balanced professional work with continued learning in 3D.

Education

Animation & 3D Modeling at iDream Animation Academy
January 11, 2030 - August 25, 2026
Diploma in Computer Application at D.C. Institute, Lahan
January 11, 2030 - August 25, 2026
Secondary Education Examination (SEE) at Little Star Secondary English School
January 11, 2030 - August 25, 2026
Secondary Education Examination (SEE) at Lotus English Boarding School
January 11, 2030 - August 25, 2026
Animation and 3D Modeling at iDream Animation Academy
January 11, 2030 - August 25, 2026
Diploma in Computer Applications at D.C. Institute, Lahan
January 11, 2030 - August 25, 2026
+2 Science at Little Star Secondary School
January 11, 2030 - August 25, 2026
SEE at Lotus English Boarding School
January 11, 2030 - August 25, 2026
Animation and 3D Modeling at iDream Animation Academy
January 11, 2030 - August 25, 2026
Diploma in Computer Application at D.C. Institute, Lahan
January 11, 2030 - August 25, 2026
+2 Science at Little Star Secondary School
January 11, 2030 - August 25, 2026
School Leaving Certificate (SEE) at Lotus English Boarding School
January 11, 2030 - August 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education, Software & Internet
    3D Character & Hard Surface Modeling

    3D modeling project created using Autodesk Maya and ZBrush. This portfolio showcases my skills in character modeling, hard-surface modeling, 3D asset creation, and digital sculpting.

    Role: 3D Modeler
    Software: Autodesk Maya, ZBrush, Substance 3D Painter