Concept artist focused on environment and game art, with strong drawing/painting foundations and solid 2D skills in Photoshop. Experienced in producing realistic, detailed illustrations and supporting game teams with concept sketches, overpaints, and guidelines. Also works on 3D modeling/sculpting in Blender and contributes additional marketing/branding and UI/GFX assets. Comfortable collaborating with art directors, brand managers, and 3D departments to ensure concepts are translated into in-game models.

Jakub Mar

Concept artist focused on environment and game art, with strong drawing/painting foundations and solid 2D skills in Photoshop. Experienced in producing realistic, detailed illustrations and supporting game teams with concept sketches, overpaints, and guidelines. Also works on 3D modeling/sculpting in Blender and contributes additional marketing/branding and UI/GFX assets. Comfortable collaborating with art directors, brand managers, and 3D departments to ensure concepts are translated into in-game models.

Available to hire

Concept artist focused on environment and game art, with strong drawing/painting foundations and solid 2D skills in Photoshop. Experienced in producing realistic, detailed illustrations and supporting game teams with concept sketches, overpaints, and guidelines.

Also works on 3D modeling/sculpting in Blender and contributes additional marketing/branding and UI/GFX assets. Comfortable collaborating with art directors, brand managers, and 3D departments to ensure concepts are translated into in-game models.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Polish
Fluent
English
Intermediate

Work Experience

Concept Artist at Triple Espresso
January 1, 2024 - Present
Worked on Citized Conflict (FPS), delivering environment concepts/sketches/overpaints to help define visual style and build locations. Provided additional marketing art, plus prop and character concepts and iteration sketches. Currently working on Copa City (tycoon/management), providing concept art for buildings, gameplay assets, branding, graphic design, and UI elements. Collaborates closely with the Art Director and Brand Manager for a cohesive look and stays in constant contact with the 3D department by providing 3D blockouts, 2D textures, and guidelines to ensure concepts are recreated accurately in-game.
Concept Artist at QORPO WORLD
November 1, 2022 - December 31, 2023
Desktop Publishing Operator at Sto Print Production
March 1, 2022 - October 31, 2022
Freelance Illustrator at Sto Print Production
February 1, 2022 - May 31, 2022
3D Artist at Rendart
June 1, 2019 - August 31, 2019

Education

Computer graphics and digital poligraphy at School of Economics in Rzeszów, Poland
September 1, 2017 - April 30, 2021
School of Art (Online course) at Syn Studio: École d’art - Art School Online course
July 1, 2022 - September 30, 2022
Environment Design / Hardware Design / Digital Painting classes at Focal Point School
August 1, 2021 - September 30, 2021
Training / program (Art and Game Art) at CVL T Game Art
February 1, 2022 - May 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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