I’m Peyman Jafartash, a Senior Concept Artist with more than 14 years of experience in game development. I specialize in character design, creature design, environment concept art, props, and visual development for mobile and PC games across fantasy, stylized, realistic, and post-apocalyptic settings. I enjoy creating production-ready concepts that help teams build memorable characters and immersive game worlds. I also collaborate closely with my identical twin brother, Pejman, with whom I have developed a shared artistic style and production workflow over many years. My experience includes developing heroes, enemies, creatures, environments, vehicles, and key art for both professional and personal projects, and I enjoy working with creative teams to turn early ideas into clear, engaging visual directions.

Peyman Jafartash

I’m Peyman Jafartash, a Senior Concept Artist with more than 14 years of experience in game development. I specialize in character design, creature design, environment concept art, props, and visual development for mobile and PC games across fantasy, stylized, realistic, and post-apocalyptic settings. I enjoy creating production-ready concepts that help teams build memorable characters and immersive game worlds. I also collaborate closely with my identical twin brother, Pejman, with whom I have developed a shared artistic style and production workflow over many years. My experience includes developing heroes, enemies, creatures, environments, vehicles, and key art for both professional and personal projects, and I enjoy working with creative teams to turn early ideas into clear, engaging visual directions.

Available to hire

I’m Peyman Jafartash, a Senior Concept Artist with more than 14 years of experience in game development. I specialize in character design, creature design, environment concept art, props, and visual development for mobile and PC games across fantasy, stylized, realistic, and post-apocalyptic settings. I enjoy creating production-ready concepts that help teams build memorable characters and immersive game worlds.

I also collaborate closely with my identical twin brother, Pejman, with whom I have developed a shared artistic style and production workflow over many years. My experience includes developing heroes, enemies, creatures, environments, vehicles, and key art for both professional and personal projects, and I enjoy working with creative teams to turn early ideas into clear, engaging visual directions.

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Language

Persian
Fluent
English
Intermediate

Work Experience

Environment Artist at Hexagon Studios
January 1, 2022 - December 31, 2022
Freelance environment artist contributing to the visual development of game environments, player lands, buildings, structures, layouts, and stylized world designs.
Senior Concept Artist at Enlightened Robot Entertainment
January 1, 2019 - Present
Works as a Senior Concept Artist on game development projects, creating production-ready character, creature, environment, prop, and visual development concepts for mobile and PC games.
Senior Concept Artist at Resana Afzar Sharif
January 1, 2019 - January 1, 2026
Created character, environment, prop, and visual development artwork for PC and mobile game projects. Produced concept art aligned with different visual styles and production needs, supporting 3D game production through production-ready designs (characters, environments, and props).
Concept Artist at Arvand Studio
January 1, 2015 - January 1, 2019
Developed character, environment, prop, and visual development concepts for multiple game projects. Worked across varying art directions and production pipelines, contributing overpainting, composition, and lighting/color exploration for cohesive game visuals.
Concept Artist at Resana Afzar Sharif
January 1, 2013 - January 1, 2015
Worked as a Concept Artist on game projects, developing characters, enemies, creatures, costumes, weapons, and visual variations while maintaining a consistent stylized art direction.
Concept Artist at Enlightened Robot Entertainment
January 1, 2013 - January 1, 2015
Created concept art for character, environment, prop, and visual development tasks to support 3D game production. Collaborated on the project Naser: Son of Man, developing concept and visual development artwork as part of the production team.

Education

Bachelor of Graphic Arts at Nima University of GraphicArts
January 1, 2004 - January 1, 2010
Bachelor of Graphic Arts at Nima University of Graphic Arts
January 1, 2004 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services