I am a artist and 2D animator based in Porto Alegre, Brazil, aiming to make a living from animation while doing the work I love. I am vert interested in opportunities of relocating abroad to collaborate with other artists and keep improving my skills. I am experienced in classical and 2D animation, clean-up, character/background design and storyboarding, with less experience in 3D modeling (Blender). Mainly I work with tools like Toon Boom, Clip Studio Paint, Photoshop and Live2D, and have worked on fan and indie game projects. you can find exemples of my work here: _Website not available. Sign in: https://www.twine.net/signup_

Nicolas Audy

I am a artist and 2D animator based in Porto Alegre, Brazil, aiming to make a living from animation while doing the work I love. I am vert interested in opportunities of relocating abroad to collaborate with other artists and keep improving my skills. I am experienced in classical and 2D animation, clean-up, character/background design and storyboarding, with less experience in 3D modeling (Blender). Mainly I work with tools like Toon Boom, Clip Studio Paint, Photoshop and Live2D, and have worked on fan and indie game projects. you can find exemples of my work here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a artist and 2D animator based in Porto Alegre, Brazil, aiming to make a living from animation while doing the work I love.
I am vert interested in opportunities of relocating abroad to collaborate with other artists and keep improving my skills.

I am experienced in classical and 2D animation, clean-up, character/background design and storyboarding, with less experience in 3D modeling (Blender). Mainly I work with tools like Toon Boom, Clip Studio Paint, Photoshop and Live2D, and have worked on fan and indie game projects.

you can find exemples of my work here:
Website not available. Sign in: https://www.twine.net/signup

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Language

Work Experience

Clean up for 2D animation (Toon Boom) / FX animation (Toon Boom) at Ferra Animation
January 1, 2025 - January 1, 2025
Clean up and texture for 2D animation (Photoshop) at The Youth & Co
January 1, 2025 - January 1, 2025
Clean up color for 2D animation (Toon Boom) at BRX Studio
January 1, 2025 - January 1, 2025
Clean up and texture for 2D animation (Photoshop) at The Youth & Co
January 1, 2024 - January 1, 2024
Concept Art / 2D Traditional Animation (Clean up) at Megarhelion (Indie Game)
January 1, 2024 - Present
3D Modeling (Blender) / Concept Art at Return to Paradise (Fan game project)
January 1, 2023 - Present
Character Design / Storyboarding / Animation at Coletivo Arco-Íris / Intimus
January 1, 2022 - January 1, 2022
2D Animation / Clean up and Color / Storyboarding / Rigging at 555 Comic
January 1, 2022 - January 1, 2024
2D Animation (Toon Boom) at Otto desenhos animados
January 1, 2021 - January 1, 2021
Freelance Commercial Animations (Storyboarding / Concept Art / Animation)
January 1, 2020 - January 1, 2021
Storyboarding / Character Design / Illustration at Anima Pocket
January 1, 2018 - January 1, 2018

Education

Audio visual Production at Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
January 1, 2019 - January 1, 2021
Classical Animation at Vancouver Film School (Vancouver, Canada)
January 1, 2018 - January 1, 2019
High school at Joao XXIII
January 1, 2014 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming