3D Garment Artist with 5+ years of experience creating game-ready clothing assets for games and real-time applications. Specialized in Marvelous Designer, CLO3D, Blender, retopology, UV layout, PBR texturing, and full production workflows. Published 100+ commercial clothing assets and collaborated with Sandstorm Tokyo. Skilled in creating optimized, clean-topology garments end-to-end—from pattern simulation to final game engine readiness for platforms like Roblox UGC.

SHIVA JAHED

3D Garment Artist with 5+ years of experience creating game-ready clothing assets for games and real-time applications. Specialized in Marvelous Designer, CLO3D, Blender, retopology, UV layout, PBR texturing, and full production workflows. Published 100+ commercial clothing assets and collaborated with Sandstorm Tokyo. Skilled in creating optimized, clean-topology garments end-to-end—from pattern simulation to final game engine readiness for platforms like Roblox UGC.

Available to hire

3D Garment Artist with 5+ years of experience creating game-ready clothing assets for games and real-time applications. Specialized in Marvelous Designer, CLO3D, Blender, retopology, UV layout, PBR texturing, and full production workflows.

Published 100+ commercial clothing assets and collaborated with Sandstorm Tokyo. Skilled in creating optimized, clean-topology garments end-to-end—from pattern simulation to final game engine readiness for platforms like Roblox UGC.

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Work Experience

Freelance 3D Garment Artist at Sandstorm Tokyo
January 1, 2023 - January 1, 2024
Created game-ready garment assets using production workflows including Marvelous Designer/CLO3D simulation, retopology, UV layout, map baking, and PBR texturing. Worked with strict project requirements in a collaborative remote setup to deliver optimized assets suitable for real-time applications.
Freelance 3D Garment Artist at Self-Employed
January 1, 2019 - Present
Developed stylized and realistic optimized clothing assets for game production, including Roblox UGC and freelance client projects. Managed the full garment pipeline end-to-end: pattern simulation, high-to-low poly modeling, retopology, efficient UV packing, map baking, PBR texturing, and low poly optimization for game engine readiness. Published 100+ commercial clothing assets on ArtStation Marketplace.

Education

Add your educational history here.

Qualifications

Bachelor of Architecture
January 11, 2030 - August 28, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services

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