I’m Henrich Jonathan, a 3D generalist and VFX artist who loves turning ideas into engaging, cinematic visuals—from live-action shorts to product videos and 3D ad shots. I enjoy the full CG workflow, including 3D modeling, lighting, rendering, animation, and compositing, and I like collaborating closely with directors and motion graphic artists to match the visual direction on set and in post. Across my experience, I’ve created CGI elements for real footage, built 3D objects and assets for short films and advertisements, and supported teams with handson teaching and production collaboration. I’m quick to learn, comfortable across Blender, Maya, Substance Painter, After Effects, and DaVinci Resolve, and I bring a practical, friendly attitude to every project—whether I’m freelancing, supporting a hybrid film production class, or working as a 3D game asset creator in Unity.

Henrich Jonathan

I’m Henrich Jonathan, a 3D generalist and VFX artist who loves turning ideas into engaging, cinematic visuals—from live-action shorts to product videos and 3D ad shots. I enjoy the full CG workflow, including 3D modeling, lighting, rendering, animation, and compositing, and I like collaborating closely with directors and motion graphic artists to match the visual direction on set and in post. Across my experience, I’ve created CGI elements for real footage, built 3D objects and assets for short films and advertisements, and supported teams with handson teaching and production collaboration. I’m quick to learn, comfortable across Blender, Maya, Substance Painter, After Effects, and DaVinci Resolve, and I bring a practical, friendly attitude to every project—whether I’m freelancing, supporting a hybrid film production class, or working as a 3D game asset creator in Unity.

Available to hire

I’m Henrich Jonathan, a 3D generalist and VFX artist who loves turning ideas into engaging, cinematic visuals—from live-action shorts to product videos and 3D ad shots. I enjoy the full CG workflow, including 3D modeling, lighting, rendering, animation, and compositing, and I like collaborating closely with directors and motion graphic artists to match the visual direction on set and in post.

Across my experience, I’ve created CGI elements for real footage, built 3D objects and assets for short films and advertisements, and supported teams with handson teaching and production collaboration. I’m quick to learn, comfortable across Blender, Maya, Substance Painter, After Effects, and DaVinci Resolve, and I bring a practical, friendly attitude to every project—whether I’m freelancing, supporting a hybrid film production class, or working as a 3D game asset creator in Unity.

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Language

English
Fluent
Indonesian
Fluent

Work Experience

3D Artist / VFX / 3D Generalist
April 1, 2026 - Present
3D Game Artist at Apple Game Institute
November 1, 2025 - March 1, 2026
Responsible for 3D game asset creation. Worked with Unity developers and other artists to reach the desired output and learned end-to-end game creation workflow.
Freelance VFX Artist at Line Bank Goal Savings digital ads
January 1, 2025 - July 1, 2025
Developed VFX for object tracking, screen replacement, and online cleanup. Communicated with the motion graphic artist to create a visually appealing animation.
Freelance VFX Artist — Goal Saving Digital Ads at Line Bank
January 1, 2025 - July 1, 2025
Developed VFX for object tracking, screen replacement, and online cleanup. Coordinated with motion graphic artists to create visually appealing animation while maintaining the intended ad look.
Freelance 3D Artist — Yupi Bollicious Digital Ads
December 20, 2024 - Present
Created 3D models and lighting to produce visually appealing shots for digital ads. Explored liquid simulation and soft-body simulation, coordinated with fellow 3D artists to align visual direction, and brainstormed shot ideas with the director and agency.
Freelance 3D Artist at Yupi Bolicious digital ads
December 1, 2024 - December 31, 2024
Created 3D models and lighting to produce visually appealing shots. Explored liquid simulations and soft body simulations. Coordinated with fellow 3D artists to align visual directions. Brainstormed shot ideas with the director and agency.
3D Compositing Artist at Sebut Saja Post for “Pelangidi Mars”
October 1, 2024 - October 31, 2024
Responsible for VFX compositing for the feature film “Pelangidi Mars”. Worked with producers and fellow VFX artists to achieve the desired look. Gained exposure to feature film post-production workflow.
3D Compositing Artist — “Pelangi di Mars” at Sebut Saja Post
October 1, 2024 - October 20, 2024
Responsible for VFX compositing for the feature film “Pelangi di Mars.” Worked with producers and fellow VFX artists to achieve the desired final look, gaining exposure to feature-film post-production workflows.
Lecture Assistant, Hybrid Film Production Class at Hybrid Film Production Class
September 1, 2024 - December 31, 2024
Supported teaching and learning in a hybrid film production setting. Helped students with practical workflow understanding related to filmmaking and CG/VFX collaboration.
Lecture Assistant, Hybrid Film Production Class
September 1, 2024 - December 20, 2024
Assisted as a hybrid film production lecture assistant; supported learning and workflow discussions for students working across practical and digital production elements.
3D Artist, Product Introductory Video at JSEI (production project)
June 20, 2024 - December 20, 2024
Modeled, textured, and animated 3D shots to showcase the product in an engaging and visually appealing way. Collaborated with the production team to ensure 3D assets aligned with the product’s branding and presentation goals.
3D Artist at SJE Introduction Product Video
June 1, 2024 - December 31, 2024
Modeled, textured, and animated 3D shots to showcase the product in an engaging and visually appealing manner. Collaborated with the production team to ensure 3D assets aligned with the product’s branding and presentation goals.
Director and 3D Artist at Kitaran Studio “Maya Can’t Have Nice Things”
June 1, 2024 - December 31, 2024
Combined 3D and live action concept for a short film. Responsible for 3D modeling, lighting, and rendering. Directed animation looking and visual concept for the short film.
Co-Director and 3D Artist at Kitaran Studio — “Maya Can’t Have Nice Things”
June 1, 2024 - December 20, 2024
Combined 3D and live-action concepts for a short film. Responsible for 3D modeling, lighting, and rendering. Directed CGI animation to match the film’s overall look and vision.
Animation Director at Short film “Moving Flower”
June 2, 2023 - December 31, 2023
Created and composited 3D objects into live action shots. Discussed CGI visual direction with the director. Assisted with grading and managing students’ work. Provided hands-on teaching that improved practical understanding. Created a 3D bumper base on the director’s brief. Brainstormed ideas with a 2D artist and a writer for social media.
Animation Director, Short film “Moving Flower” (2024)
June 2, 2023 - December 20, 2023
Created and composed 3D objects in live-action shots. Coordinated with the director regarding CGI visual direction, discussed lookdev considerations, and supported the grading and management of students’ work. Provided hands-on teaching to improve understanding, and produced a 3D bumper base on an art director’s brief. Brainstormed 2D ideas with a 2D artist and wrote social-media content as part of promotion.
3D Artist, Short film “Parade Si Rambo” (2025)
January 20, 2021 - December 20, 2023
Created, tracked, and composed 3D objects into live-action footage. Discussed CGI visual direction with the director and a VFX compositor to help achieve the intended look.
3D Generalist / VFX Artist (Volunteer) — @Talk (working on 3D skills demo) at Blend (Volunteering / community)
January 20, 2021 - July 20, 2021
Blended 3D workflows using common tools and supported real-time/3D practice through projects and experimentation in the 3D generalist/VFX pipeline.
3D Artist at Short film “Parade Si Rambo”
January 1, 2021 - July 1, 2021
Created, tracked, and composited 3D objects into live action shots. Discussed with the director and VFX compositor regarding CGI visual direction.
3D Artist at @talknow id
January 1, 2021 - July 1, 2021
Created and animated 3D content and assisted with 3D/VFX-related production tasks for video deliverables.
3D Artist / VFX Generalist Intern at Superpixel Animation
January 1, 2020 - July 1, 2020
Created VFX for object tracking, wire cleanup, and online cleanup. Communicated with the director and motion graphic artist to create visually appealing animation. Worked as a 3D generalist across modeling, animating, lighting, and rendering. Brainstormed ideas with fellow 3D artists and a creative director based on the client brief. Coordinated with producers and technical artists for interactive content creation.

Education

Bachelor’s Degree in Animation at Universitas Tarumanagara (Film study program, Animation major)
January 1, 2018 - October 1, 2025
at St. Thomas Aquinas High School
January 1, 2010 - October 1, 2017
Film study program (Animation major) at Multimedia Nusantara University
October 1, 2018 - January 1, 2025
Bachelor’s Degree in Animation at Multimedia Nusantara University
May 1, 2021 - May 1, 2025
High school at St. Thomas Aquinas High School
January 1, 2018 - January 1, 2021

Qualifications

Adobe Photoshop Certification (EC-Certification)
January 1, 2020 - August 30, 2026
ACPC Certification
January 1, 2020 - August 30, 2026
Adobe Photoshop certification (EICC)
January 11, 2030 - August 30, 2026
APC certification
January 11, 2030 - August 30, 2026
AC certification (listed as “AC P C”)
January 11, 2030 - August 30, 2026

Industry Experience

Media & Entertainment, Non-Profit Organization, Gaming, Software & Internet