I’m Alex Gomez, a 3D product animator and creative director with 16+ years of experience producing commercial, promotional, and branded animations. I specialize in photorealistic product visualization—bringing products to life with strong modeling and texturing workflows, PBR materials, cinematic lighting, smooth camera animation, and polished rendering. I founded Still Human, a boutique studio where I manage the full pipeline from start to finish, delivering final MP4s as well as editable source files for client review and collaboration. My background includes leading lighting and technical production on large episodic pipelines and migrating render workflows to improve performance, and I bring that same attention to quality and turnaround to every project.

Alex Gomez

I’m Alex Gomez, a 3D product animator and creative director with 16+ years of experience producing commercial, promotional, and branded animations. I specialize in photorealistic product visualization—bringing products to life with strong modeling and texturing workflows, PBR materials, cinematic lighting, smooth camera animation, and polished rendering. I founded Still Human, a boutique studio where I manage the full pipeline from start to finish, delivering final MP4s as well as editable source files for client review and collaboration. My background includes leading lighting and technical production on large episodic pipelines and migrating render workflows to improve performance, and I bring that same attention to quality and turnaround to every project.

Available to hire

I’m Alex Gomez, a 3D product animator and creative director with 16+ years of experience producing commercial, promotional, and branded animations. I specialize in photorealistic product visualization—bringing products to life with strong modeling and texturing workflows, PBR materials, cinematic lighting, smooth camera animation, and polished rendering.

I founded Still Human, a boutique studio where I manage the full pipeline from start to finish, delivering final MP4s as well as editable source files for client review and collaboration. My background includes leading lighting and technical production on large episodic pipelines and migrating render workflows to improve performance, and I bring that same attention to quality and turnaround to every project.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Founder & Creative Director at Still Human
September 1, 2025 - Present
Boutique remote studio specializing in 3D product animation, medical visualization, and commercial branded content. Owns the full production pipeline including modeling, texturing, PBR shader development, cinematic lighting, camera animation, and rendering. Delivers final MP4 plus editable source files with a standard revision cycle. Recent focus includes full product animation workflows in Blender and Maya using custom shaders and geometry node setups.
Lead Lighting Artist at IOM Media
June 1, 2024 - September 1, 2025
Directed lighting and maintained the cinematic visual tone on Weather Hunters across a distributed episodic production environment. Focused on quality consistency, lighting look development, and supporting smooth collaboration within the wider pipeline.
CG Supervisor at IOM Media
September 1, 2020 - June 1, 2024
Oversaw technical and creative production aspects across a 120+ person team, including lighting, rendering, and pipeline management. Led a RenderMan to Redshift migration that reduced render times by 80%, strengthening both workflow stability and overall throughput.
Instructor — Digital Sculpting & 3D Modeling at McKenzie College & Seneca College
January 1, 2019 - January 1, 2023
Taught 3D modeling, texturing, and production workflows to post-secondary students. Covered practical tool usage and production-ready techniques to prepare students for professional pipelines.
Founder & Creative Director at Motionbox Animation Studios
September 1, 2015 - November 1, 2020
Produced 3D product and commercial animation for clients including Ford, HockeyShot, Acadian Sea Plants, WildBrain, and Springloaded Technology. Owned the full pipeline: modeling, texturing, lighting, rendering, and delivery of source files. Managed client communication and feedback to support smooth approvals and timely turnaround.
VFX Supervisor at The Ohmines Productions / The Moblees
May 1, 2014 - June 1, 2016
Directed CG/VFX creative for broadcast work and led client review and delivery approvals. Coordinated technical and artistic deliverables to meet broadcast standards and client expectations.
Lighting Artist / Compositor at DHX Media
May 1, 2007 - November 1, 2013
Handled lighting and compositing for broadcast television and contributed to pipeline development and workflow improvements. Supported production consistency through look development, compositing integration, and iterative quality checks.

Education

PMP (2025) | 3D Animation at Toronto Film School
January 1, 2025 - January 1, 2025
Bachelor of Industrial Design at Javeriana University
January 1, 2002 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Healthcare, Consumer Goods, Professional Services