I’m a 3D artist and motion designer with 20+ years of professional experience creating high-end visual work for global premium brands. I specialize in hard-surface modeling, procedural and parametric design, product visualization, and motion graphics—turning solid design logic into materials, lighting, animation, and polished final deliveries. Based in Stockholm, I’ve led end-to-end pipelines from concept to final render across beauty, fragrance, and consumer product campaigns in 60+ markets. I’m trained in Houdini and work deeply with Blender (Geometry Nodes), Rhino, Grasshopper, and DaVinci Resolve, and I also bring an industrial/product design background that helps me build structurally accurate assets and consistently faithful visuals.

Anderson Santos

I’m a 3D artist and motion designer with 20+ years of professional experience creating high-end visual work for global premium brands. I specialize in hard-surface modeling, procedural and parametric design, product visualization, and motion graphics—turning solid design logic into materials, lighting, animation, and polished final deliveries. Based in Stockholm, I’ve led end-to-end pipelines from concept to final render across beauty, fragrance, and consumer product campaigns in 60+ markets. I’m trained in Houdini and work deeply with Blender (Geometry Nodes), Rhino, Grasshopper, and DaVinci Resolve, and I also bring an industrial/product design background that helps me build structurally accurate assets and consistently faithful visuals.

Available to hire

I’m a 3D artist and motion designer with 20+ years of professional experience creating high-end visual work for global premium brands. I specialize in hard-surface modeling, procedural and parametric design, product visualization, and motion graphics—turning solid design logic into materials, lighting, animation, and polished final deliveries.

Based in Stockholm, I’ve led end-to-end pipelines from concept to final render across beauty, fragrance, and consumer product campaigns in 60+ markets. I’m trained in Houdini and work deeply with Blender (Geometry Nodes), Rhino, Grasshopper, and DaVinci Resolve, and I also bring an industrial/product design background that helps me build structurally accurate assets and consistently faithful visuals.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Freelance 3D Artist & Motion Designer at Independent / Self-employed
January 1, 2020 - Present
Provide 3D visualization, motion graphics, and animation for cosmetics and consumer product clients. Develop product renders, animated sequences, and visual effects across hard-surface modeling, material/texture creation, lighting, compositing, and animation. Create procedural and motion-design-driven personal animation pieces to explore visual storytelling.
Senior Designer & 3D Artist at Oriflame Cosmetics
April 1, 2018 - March 31, 2026
Produced 3D art, product visualization, and motion graphics for a global beauty brand across 60+ markets. Owned the full visual pipeline: modeling, texturing, lighting, rendering, and animation. Delivered campaign visuals including a Giordani Gold relaunch using advanced parametric/procedural lipstick bullet design, and the Hair Bond Repair animated campaign end-to-end (ideation, modeling, art direction, and final delivery). Created 3D product renders and animated assets for fragrance lines and distributed motion graphics across digital and retail marketing channels worldwide. Achievements include FIFI Award (Russia) and Product of the Year (Portugal) for All or Nothing.
Design Specialist Manager / Senior Product Designer at Natura
April 1, 2014 - April 1, 2018
Led industrial and product design across beauty and personal care lines for a recognized Latin American brand. Developed 3D product concepts, design guidelines, and co-creation frameworks across multidisciplinary teams. Designed bags and accessory items alongside packaging, applying structural and material design principles for soft goods. Earned two ABRE Awards (Brazil) for product and packaging innovation.
Senior Packaging Developer at Roche Pharmaceuticals
January 1, 2001 - January 1, 2010
Worked in packaging development, building technical knowledge for industrial processes and manufacturing materials that supported later precision CAD and high-fidelity asset creation.
Packaging Engineer & CAD Operator at Gillette do Brasil
January 1, 1994 - January 1, 2000
Supported packaging engineering and CAD operations, establishing foundational expertise in precision design and structural logic that informed later 3D modeling practices.

Education

Extension Programme — Computer Graphics & Houdini at Rebelway
January 1, 2023 - August 31, 2026
Post-Graduate Diploma — Digital Art & Animation at Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)
January 1, 2005 - January 1, 2006
Bachelor's Degree — Product Design at Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)
January 1, 1998 - January 1, 2002
Certification — ZBrush 2018 Essential Training at ZBrush
January 1, 2018 - August 31, 2026

Qualifications

ZBrush 2018 Essential Training
January 1, 2018 - August 31, 2026

Industry Experience

Consumer Goods, Media & Entertainment, Retail, Manufacturing, Professional Services