I’m Matthew Kindja, a senior at the University of Pittsburgh specializing in both technical and artistic creation—ranging from C# and Unity programming to building full 3D art pipelines. I enjoy designing interactive experiences end-to-end, whether that’s procedural gameplay systems, XR interactions, or crafting performance-minded assets for real-time environments. I bring a strong game-development foundation across gameplay, tools, and art production: Unity (including XR Interaction Toolkit), Godot scripting, Netcode for GameObjects for multiplayer synchronization, plus 3D modeling, PBR texturing, rigging, and animation. I’ve also led student teams, created technical documentation and tutorials, and supported competitions as a volunteer judge—always focused on making projects clearer, more playable, and more polished.

Matthew Kindja

I’m Matthew Kindja, a senior at the University of Pittsburgh specializing in both technical and artistic creation—ranging from C# and Unity programming to building full 3D art pipelines. I enjoy designing interactive experiences end-to-end, whether that’s procedural gameplay systems, XR interactions, or crafting performance-minded assets for real-time environments. I bring a strong game-development foundation across gameplay, tools, and art production: Unity (including XR Interaction Toolkit), Godot scripting, Netcode for GameObjects for multiplayer synchronization, plus 3D modeling, PBR texturing, rigging, and animation. I’ve also led student teams, created technical documentation and tutorials, and supported competitions as a volunteer judge—always focused on making projects clearer, more playable, and more polished.

Available to hire

I’m Matthew Kindja, a senior at the University of Pittsburgh specializing in both technical and artistic creation—ranging from C# and Unity programming to building full 3D art pipelines. I enjoy designing interactive experiences end-to-end, whether that’s procedural gameplay systems, XR interactions, or crafting performance-minded assets for real-time environments.

I bring a strong game-development foundation across gameplay, tools, and art production: Unity (including XR Interaction Toolkit), Godot scripting, Netcode for GameObjects for multiplayer synchronization, plus 3D modeling, PBR texturing, rigging, and animation. I’ve also led student teams, created technical documentation and tutorials, and supported competitions as a volunteer judge—always focused on making projects clearer, more playable, and more polished.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Amharic
Advanced
Javanese
Intermediate

Work Experience

Multiplayer Game Developer (Co-op Survival Horror) at Cooperative Survival Horror Game (Academic Project)
January 1, 2026 - Present
Implementing a co-op survival horror experience with an inventory system, item interactions, procedural player animation, and client-authoritative synchronization using Netcode for GameObjects. Working on high-fidelity, performance-friendly 3D assets including vehicles, buildings, foliage, and props for a complete real-time environment.
Gameplay Programmer (Platformer Movement & Procedural Animation) at Fight or Flight (Academic Project)
October 1, 2025 - Present
Designed and implemented a custom player controller in Godot for fluid, precise platform movement. Also created a reactive procedural animation system to match gameplay motion and improve responsiveness and feel.
Volunteer Judge at Technology Student Association
January 1, 2024 - Present
Use game development experience to provide thoughtful feedback to competitors in video game design and virtual reality visualization events. Review projects and offer actionable guidance aimed at strengthening design choices, implementation quality, and overall presentation for competition settings.
Game Developer (First-Person Tower Defense) at Snowball Strike (Academic Project)
January 1, 2023 - July 31, 2023
Developed a first-person tower defense game in Unity. Implemented a procedural construction system, physics-based destruction, and terrain deformation to support dynamic gameplay and real-time world changes.
VR Project Developer (Game/Simulation) at VR Pet Adoption Simulator (Academic Project)
August 1, 2022 - July 31, 2023
Designed and built a VR pet adoption simulator in Unity using the XR Interaction Toolkit. Implemented immersive interactions such as grabbing, throwing, pressing buttons, and hand-gesture controls to create a responsive, intuitive VR experience.
Founder & Leader (Game Development Club) at Video Game Design Club
January 1, 2022 - June 30, 2023
Founded and led a game development community where I taught C# programming, Unity, and 3D art fundamentals. Coordinated team efforts (about 12 students) to develop a multiplayer Unity game, aligning design and implementation. Created technical documentation and written tutorials to help members study and build consistent progress. Organized engaging weekly meetings for two hours to keep members motivated and actively contributing.

Education

B.S. in Computer Science & Digital Narrative and Interactive Design at Frederick Honors College at the University of Pittsburgh
January 11, 2030 - December 1, 2026

Qualifications

First place (National and State level TSA Technology Student Association competitive event) — Pet Adoption Simulator
January 11, 2030 - September 1, 2026
Third place (National TSA competitive event) and First place (State level TSA competitive event) — Snowball Strike
January 11, 2030 - September 1, 2026
Technical Achievement Award Winner — Fight or Flight (Annual Pitt Game Jam)
January 11, 2030 - September 1, 2026

Industry Experience

Gaming, Education, Computers & Electronics, Software & Internet, Media & Entertainment