I’m Matthew Kindja, a senior at the University of Pittsburgh specializing in both technical and artistic creation—ranging from C# and Unity programming to building full 3D art pipelines. I enjoy designing interactive experiences end-to-end, whether that’s procedural gameplay systems, XR interactions, or crafting performance-minded assets for real-time environments.
I bring a strong game-development foundation across gameplay, tools, and art production: Unity (including XR Interaction Toolkit), Godot scripting, Netcode for GameObjects for multiplayer synchronization, plus 3D modeling, PBR texturing, rigging, and animation. I’ve also led student teams, created technical documentation and tutorials, and supported competitions as a volunteer judge—always focused on making projects clearer, more playable, and more polished.
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