Hi, I’m Natasha Lukashina, a junior 3D artist who’s intentionally transitioning into 3D art while bringing a strong background in legal work. I’m currently based in the Cebu area in the Central Visayas, and I’m excited to apply my professional discipline—especially my attention to detail and ability to work with deadlines—to creating high-quality Blender assets.
I focus on beginner-to-intermediate Blender workflows like modeling, UV unwrapping, and texturing, and I’m eager to grow further by learning additional tools such as Substance Painter and game engines as needed. I’m motivated by game development and I enjoy contributing to projects where quality, reliability, and steady improvement matter.
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