I am an Environment and Vegetation Artist with professional experience in game development, specializing in creating real-time environments and vegetation for Unreal Engine. I have experience across the full asset creation process, from research and blockout to modelling, sculpting, texturing, optimization, and in-engine integration.
Vegetation is one of my key areas of interest, and I enjoy finding efficient and practical approaches to creating different types of plants and natural environments while working within production requirements.
Alongside my art background, I have been developing my Technical Art and pipeline skills through self-directed projects, particularly in Unreal Engine 5 and Python. I have built tools for asset automation, validation, and workflow improvements, and I am interested in continuing to grow at the intersection of art and technology.
I am currently open to opportunities in Singapore and would be interested in Environment Art, Vegetation, Technical Art, or related real-time 3D roles.
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